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mapgen2 is a procedural map / island generator intended for games. It focuses on generating continent/island style maps (coastlines, mountains, rivers, etc.) with a vector / polygonal structure rather than a full high-resolution tile grid. Originally written in ActionScript, this tool emphasizes generating aesthetically pleasing island maps with realistic natural features while keeping computational complexity manageable.
...These functions basically load data into a very simple script parser that controls cutscene logic. All the actual levels in the game are hardcoded in huge arrays generated with a map editor, which exports the levels in source code. Since the 2.0 update, the Windows, Mac and Linux versions of VVVVVV have featured a powerful and easy to use level editor.
A collection of tutorials and learning materials for newcomer game developers interested in creating indie games using the Unreal Development Kit.
Brought to you by the Unreal Engine Veterans (UEV).
Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
recursive Anarchy Worlds is a MOBA style game with large focus on resources collection/crafting mechanics.
You choose a character class, advance in skills and help your village rule the map. Here characters death is permanent and you need to start all over again. Maps will last a limited period of time and in that lapse players cooperate or conflict to make out the best of their game experience.
Everyone can find his/her own way to play it, as a spy or a crafter, mason or paladin, use pets or create diplomatic links with other villages, or just set up an overkill team and assault the enemy palace or the map boss.
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