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... the "XML" file (using "notepad") add your own questions and answers there (use your native idiom), related to school stuff, and let your kids play (learn) the game!
- Develop info:
- The game is developed in FLASH (AS2) and its very customizable.
- Since its developed in FLASH, you may play it in your PC or embed it in your webpage.
- TO-DO tasks:
1) Add support for ALL idioms (if possible).
2) Convert to AS3 (ActionScript 3).
The Pima Mud Client is a flexible flash/AIR based mud client that aims to provide full support for a full array of MUDs, both as a stand alone client and as a web based client.
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A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
This project has two goals. The first is to develop an open online shop for gaming clans. This shop shall include generic support for online shops (e.g. amazon, ebay, etc.) and shall have only one administration frontend. The second purpose of the pro
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