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A series of sports mini-games (think Wii-sports) with a Saudi Arabian theme. Including: "Stoning the Adulteress", "Chop Chop Square" and "Passport Control". The aim is to highlight racism and human rights abuses perpetrated by the Saudi regime
an online collectible card game in the works. not quite a 'magic' clone, as each player will be able to create their own character, and eventually, their own cards. bring your thinking caps!
The Pima Mud Client is a flexible flash/AIR based mud client that aims to provide full support for a full array of MUDs, both as a stand alone client and as a web based client.
This is a simple fuel up car game.
The object is to fill the car with fuel while you have enemies bothering you all the time.
Written in Flash CS4 with ActionScript3(AS3).
Crap Os X2 is a fake OS simulator based on Flash's ActionScript 1.0 programming. Macintosh and Windows projector's are available. Linux Projectors are coming soon. The project's first stable version is slated for completion in Febuary 2007.
An actionscript 3 game with RPG and RTS elements. The game is in a semi-playable state, but there's still a long way to go. Check the website for a playable demo of a recent version from the git repository.
Betty is a versatile and configurable betting Web site that you can install in your own network. It enables you to make friendly bets / forecasts between colleagues or friends. Current championships: RBS 6 Nations Rugby 2009, FIA Formula 1 2009.
CaseSim: Flash XML multi-panel case simulation UTTC TeleCampus
A Flex case engine which draws the UI, style, and content from an external XML file to construct a PBL simulation suitable for multiple disciplines.508 compliant to Level III. Released under CC 3.0 by-nc-sa license by UTTC CDT.
This software will allow the user to make their own Super mario game just like the way they want it! You can customize the overworld and the levels too!
You can add as much as you want and much more with this software.
An open source bricks game clone, with beverages themes. Glasses should be the bricks, the bottle should be the pad. Initially started as an online flash game, and now the goal is to achieve a light-fun-fast cross-platform mini-game.
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.