Showing 93 open source projects for "tcp"

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  • 1
    Uptime Kuma

    Uptime Kuma

    A fancy self-hosted monitoring tool

    Uptime Kuma is an easy-to-use self-hosted monitoring tool. It is a temporary live demo, all data will be deleted after 10 minutes. Use the one that is closer to you, but I suggest that you should install and try it out for the best demo experience. Monitoring uptime for HTTP(s) / TCP / HTTP(s) Keyword / Ping / DNS Record / Push / Steam Game Server / Docker Containers. Notifications via Telegram, Discord, Gotify, Slack, Pushover, Email (SMTP), and 90+ notification services, click here...
    Downloads: 12 This Week
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  • 2
    LocoNet over TCP
    Client-server based software that talks to Digitrax LocoNet. TCP server talks through a hardware interface (e.g. LocoBuffer) to LocoNet. (User interface) clients talk to that server.
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    Downloads: 10 This Week
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  • 3
    This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
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    Downloads: 127 This Week
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  • 4
    NetJoy
    Project NetJoy, comprising JoySender++ and JoyReceiver++, simplifies the process of remote joystick control and gaming experiences over a Local Area Network (LAN) or Wide Area Network (WAN). It provides a convenient solution for transmitting joystick inputs between Windows machines over TCP/IP. This project is available in two versions: a console-based version and a version with a Textual User Interface (tUI). Versions are cross compatible. Developed alongside https://sourceforge.net...
    Downloads: 1 This Week
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  • Global anycast DNS network. | IBM NS1 Connect Icon
    Global anycast DNS network. | IBM NS1 Connect

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  • 5

    NetChess

    NetChess to play between two players over net or internet

    NetChess is a Graphical User Interface (GUI) for playing chess game. This software can be used To play chess between two players over network using TCP/IP (LAN) or in internet/intranet (Network vs Network) To send instant message (chat) while playing chess To observe the chess game played between two players over network To play chess between two players on the same board As PGN, FEN, EPD converter. This can be used To convert PGN to FEN or EPD format To convert FEG to PGN or EPD...
    Downloads: 1 This Week
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  • 6
    Qvid

    Qvid

    Stream low latency video from your desktop or webcam over TCP/IP

    Qvid is a demo video streaming application for Windows (MacOs support limited and currently broken), written in Python. It allows you to capture screenshots of your desktop, webcam, and selected windows programs. The captured images are compressed and sent as a continuous stream over a TCP connection to a single machine. Developed alongside https://sourceforge.net/projects/netjoy/ to allow for off-site, single and multiplayer, game play over an internet connection.
    Downloads: 0 This Week
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  • 7
    NetRummy is a basic rummy game in card games. Using this software, Rummy game can be played over LAN, intranet using TCP/IP between two players. The deck consists of 52 cards with 4 suites, Diamond, Flower, Heart and Spade. Each suit consists from low to high Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. The first dealer is chosen by server or by toss. Each player play with 13 cards and one card will be placed open in the screen and other cards are kept aside. Each player can take open card...
    Downloads: 0 This Week
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  • 8
    LapTrackerTK

    LapTrackerTK

    RC car lap counter tracker

    LapTrackerTK is a full featured RC Car lap counter. Multiple cars can be tracked displaying lap count, lap time, Fast Time, MPH or KMH, Fast MPH or KMH. Individual racers laps are saved along with each races results. Posted in the wiki for a DIY Transponder unit for under $10. Supports TCP, Serial (COM), or Keyboard input.
    Downloads: 1 This Week
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  • 9
    SeaBattle  MultiPlayer Portable

    SeaBattle MultiPlayer Portable

    SeaBattle game realised with MVC Pattern. C# 9.0 with .Net Fraemwork

    The Sea Battle game is a classic version of the popular school's years game in multiplayer mode between two players over TCP protocol. The MVC pattern was used to implement the project. The peculiarity of the game is that the players take turns regardless of the successful hit. You may remake this game with your own ideas. It's realy work on Linux OS. For it Install wine32, winetricks and dotnet48 with winetricks
    Downloads: 0 This Week
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  • 10
    ZED Online

    ZED Online

    An online multiplayer real time strategy game

    ...?v=RKmKpTe-gVo https://www.youtube.com/watch?v=OnAJTml5znY https://www.youtube.com/watch?v=3UZSFsY6sSA https://www.youtube.com/watch?v=SFmoCg_F22w Online Multiplayer - Port forwarding In order to connect online the player who creates the game needs to enable port forwarding on their network router/NAT. The game will use port 8000 TCP. If the game can not bind the server to port 8000 it will try the next port until 8009. We recommend to forward all ports 8000-8009 TCP...
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    Downloads: 14 This Week
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  • 11
    Virtual Controller

    Virtual Controller

    Program to control vJoy / vXbox Device via keyboard, mouse, joystick.

    Description Program to control Virtual Input Devices via physic Input Devices. Supported Virtual Input Devices: vJoy (Virtual Generic Joystick) vXbox (Virtual Xbox 360 Gamepad) vKeyboard (Simulated Keyboard) vMouse (Simulated Mouse) Supported Physic Input Devices: Keyboard Mouse Joystick System Requirements Operating system: Windows XP, Windows 7, Windows 8, Windows 10 Additional software: NET Framework 4 Notes: For Windows 7, for the virtual Xbox 360 Gamepad to work...
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    Downloads: 1,259 This Week
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  • 12
    QtChess
    QtChess is a peer-to-peer chess program sporting a Qt/OpenGL interface. Please download releases at https://github.com/textbrowser/qtchess/releases.
    Downloads: 0 This Week
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  • 13
    A Backgammon client with graphical interface, network-games andartificial intelligence. It is TCP/IP-network-compatible. It supports saving and loading of board setups, undoing moves, "secure dice" and has got an own chat client and a help system.
    Downloads: 0 This Week
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  • 14
    NettyGameServer

    NettyGameServer

    A mobile game distributed server implemented using netty4.X

    A mobile game distributed server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication, supports rpc remote calls, uses mybatis3 to support db storage sub-database sub-table, supports asynchronous mysql Storage, update the reids cache synchronously when the db is saved. Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part...
    Downloads: 0 This Week
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  • 15
    QuakeWorld/2

    QuakeWorld/2

    QuakeWorld client ported to OS/2

    QuakeWorld/2 is a port of QuakeWorld & Quake to OS/2 2.0 The work is done with EMX, and the goal is to run under OS/2 2.0 along with the IBM TCP/IP that runs on OS/2 2.0 .
    Downloads: 0 This Week
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  • 16
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https...
    Downloads: 0 This Week
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  • 17
    TinyMUSH

    TinyMUSH

    This project has move to GitHub (https://github.com/TinyMUSH/)

    --- THIS PROJECT HAS MOVE TO GITHUB --- https://github.com/TinyMUSH/ TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
    Downloads: 0 This Week
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  • 18
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    ... by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. Moreover, Proccesing API and finished samples are already provided in this project. ToyVision is based on the Reactivision framework. More info: www.toyvision.org
    Downloads: 0 This Week
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  • 19
    PyBreak360

    PyBreak360

    breakout/arkanoid clone multiplayers network game at 360°!

    ... for LevelDesigner (see in levels/*.level to edit/create fine configured levels as BrickArray, Background, Music, ...) press PAGE_UP, PAGE_DOWN to change level in actual level pack. press SPACE or ENTER for menu. select level pack using menu/F9. play alone or connect up to 4 players via TCP network. select server using menu/F1, connect/disconnect using menu/F10. A good gameplay experience, 12 bricks bonus, more then 90 levels, ... tested on linux, XP, Seven
    Downloads: 1 This Week
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  • 20

    Unknown Engine

    A 2D java game engine

    A java 2D game engine with multiple features including: Animation system, Spritesheet system, Developer console, Event system, Packet based TCP networking. This project is something i have worked on in my spare time for months and now i have decided to give to the java community.
    Downloads: 0 This Week
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  • 21
    Mmorpg framework based on TCP protocol, the server using the java language, the client using j2me
    Downloads: 0 This Week
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  • 22
    Destro Bunny

    Destro Bunny

    Destro Bunny unique top-down shooter for the latest Windows Platforms

    Destro Bunny is a game made with Visual Studio's XNA 4.0 platform. It uses MySql databases for user verification and a tcp network for server client networking for multiplayer. The game is about a bunny who is tired of being kicked out of the local gardens by other animals. Luckily, he is an evil genius bunny who develops a gravity-like device to grab the carrots in the gardens and use them for his benefit. He uses them to kill the other enemies and to defend from enemy projectiles. If he...
    Downloads: 0 This Week
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  • 23
    Limph Is Monitoring Pingable Hosts. Written in PHP(multi-DB) for portability, Limph provides ICMP, UDP, TCP and agent checks of grouped network hosts with email notification. Limph is completely web-configurable, an advantage over similar applications.
    Downloads: 0 This Week
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  • 24
    Network Morris is a Morris game which can be played between two players on the same board or over LAN, intranet using TCP/IP communication. This game is commonly called as Nine Men's Morris. Know the game and board setup: The board has three 'concentric' squares linked at the mid points of their sides. This provides 24 intersecting points arranged in16 lines of three. The board is filled with green holes at intersection points which are valid positions on the board. On top right side, 9 black...
    Downloads: 0 This Week
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  • 25
    NetBackgammon is Backgammon game which can be played between two players on the same board or over LAN, intranet using TCP/IP communication. Backgammon game is played on board between two players. The board consists of 24 points or narrow triangles alternate in color (Choose the triangle color from Edit->Options). These points are kept in four quadrants. These quadrants are called player's home board and outer board and opponent's home board and outer board. The home board and outer board...
    Downloads: 0 This Week
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