Showing 21 open source projects for "steering"

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  • 1
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    ...Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your trainer application. This allows you to perform actions like virtual gear shifting, steering, changing workout intensity, controlling music, etc., even if the trainer app doesn’t natively support those controllers. It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.
    Downloads: 21 This Week
    Last Update:
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  • 2
    Permafrost Engine

    Permafrost Engine

    An OpenGL RTS game engine written in C

    ...The engine is tailored specifically for large-scale RTS gameplay, supporting huge maps, efficient batched rendering, hierarchical flow-field pathfinding, formation movement, boids-style steering behaviors, and GPU-accelerated crowd simulation. It integrates tightly with Python 2.7 for scripting, exposing engine internals to Python and even allowing serialization and restoration of the entire Python interpreter state for robust save/load systems.
    Downloads: 2 This Week
    Last Update:
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  • 3
    MMVJ

    MMVJ

    Map Mouse/MIDI inputs to Virtual Joysticks with advanced transforms

    ...Application allows creation of Virtual Joysticks, flexible mapping of multiple Mouse and MIDI input devices to Virtual Joystick controls, specifying transformation pipelines per-mapping including intuitive emulation of steering (with auto-centering, Force Feedback and the know-how of this application, "hands hold factor"), vehicle pedal-emulating filters, curves interpolation, integration, etc; all of the above using convenient YAML-based human-readable configuration file with hot-reload support on config changes with verification supporting configurable joysticks persistence. ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    TORCS - The Open Racing Car Simulator
    TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64, ARM and PPC), FreeBSD, OpenSolaris and Windows.
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    Downloads: 376 This Week
    Last Update:
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  • 5
    JManagementGames

    JManagementGames

    Collection of simple Java Mangement Games

    Collection of simple Java Mangement Games Currently available: Restaurant 1.1.0 Transport Company 1.0.6 Chauffeur 1.1.0 Farm 1.0.4 City 1.0.1 Supermarket 1.0.0 Mall 1.0.0 Airport 1.0.1 Rail Company 1.0.0
    Downloads: 0 This Week
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  • 6
    AI for Games

    AI for Games

    Game framework with AI

    Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents. Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.
    Downloads: 0 This Week
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  • 7
    joy2key

    joy2key

    Steer in GTBikeV with any unsupported joystick

    ...Uses Python Windows joystick API and sample code from How to generate keyboard events in Python? If your joystick has an analog stick you may prefer using x360ce for steering. You can still use joy2key to enable/disable auto drive and change radio station, just leave buttons 3 and 4 unmapped in x360ce.
    Downloads: 20 This Week
    Last Update:
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  • 8

    Zwift Steering ESP32

    Zwift steering demo using ESP32

    Demonstration code for creating a steering controller for Zwift using an ESP32. The steering angle is measured using a potentiometer and is notified to the Zwift app/software using BLE. The YouTube video shows the device built into a riser block with some 3D printed parts, and used in the game. https://www.youtube.com/embed/j7cADx-zH8Y
    Downloads: 0 This Week
    Last Update:
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  • 9

    SmartBody

    Character animation system for games and simulations.

    ...SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. ...
    Downloads: 0 This Week
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  • 10
    GLScene ODE Vehicle

    GLScene ODE Vehicle

    Multi-axle Physically based Vehicle game

    Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible. It currently modeling wheeled vehicles with 2 to n number of axles. This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play. Currently built with Delphi XE2.
    Downloads: 0 This Week
    Last Update:
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  • 11
    ramborgiagame

    ramborgiagame

    a game for all ramborgians

    ...all material under their appropriate licences. especially see www.stayballsy.com. and youtube/johnrambopresents. The start button is "e". Also ojaculation. Steering is wasd. When the heelturn meter is full press "t" to tzyck. Let the Ramborgians sample your juice! But beware, they always come back. If you or a Ramborgian walk off the screen to the left, it's game over. The end boss requires a special tactic. When he's finished, walk off the screen to the right.
    Downloads: 0 This Week
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  • 12
    Nether Earth Q

    Nether Earth Q

    a project for COMP371_4 2012

    Build and control robots to fight and conquer the enemy!
    Downloads: 1 This Week
    Last Update:
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  • 13
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 14
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
    Downloads: 0 This Week
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  • 15
    Cannonball is a car racing game where you participate in the open road Cannonball. You will see your car from a helicopter\'s perspective. The game features OpenGL rendering, joystick/steering wheel control and realistic car physics.
    Downloads: 0 This Week
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  • 16
    C/C++ steering behaviour library (AI) with Lua scripting for games and simulations.
    Downloads: 2 This Week
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  • 17
    Open ABS (Autonomous Boid Steering) Library. Does what it says on the tin. Allows Objects to move based on one or more steering behaviours.
    Downloads: 0 This Week
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  • 18
    OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. OpenSteer provides an app which displays predefined demos of steering behaviors. You can prototype, visualize and debug your own as a plug-in.
    Downloads: 14 This Week
    Last Update:
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  • 19
    A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
    Downloads: 1 This Week
    Last Update:
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  • 20
    Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
    Downloads: 0 This Week
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  • 21
    A Game AI package Including the main components of game ai, like path searching, a star algorithm and its variations, profile, stat, timer, behavior tree, decision tree, steering, etc.
    Downloads: 0 This Week
    Last Update:
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