Showing 7 open source projects for "quadtree"

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  • 1
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 0 This Week
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  • 2

    QuadTree JS

    QuadTree JS is a library for game developers

    QuadTree JS is a library implemented in JavaScript for game developers whose want to reduce number of intersection detections in they games. It's licensed on LGPL v3.
    Downloads: 0 This Week
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  • 3
    QuadTree
    A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
    Downloads: 0 This Week
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  • 4
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 0 This Week
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  • 5
    LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
    Downloads: 0 This Week
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  • 6
    This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
    Downloads: 0 This Week
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  • 7
    math4gd2d

    math4gd2d

    Utility math library for develping 2d games

    ...Key features: * Easy dealing with ranges, intervals * Timers and callbacks * Chains (for making chains of enemies, snakes, centipedes etc.) * Some collision detection relevant stuff like SAT, Sweep and Prune, QuadTree-management, AABB computations, OBB computations, Point rotations, Braking convex polys in concav subpolies etc.
    Downloads: 0 This Week
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