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This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
QuadTree JS is a library implemented in JavaScript for game developers whose want to reduce number of intersection detections in they games. It's licensed on LGPL v3.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly.
Development moved to: https://bitbucket.org/C3/quadtree/
LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
Qrvey allows SaaS companies to create richer products and bring them to market faster
Our pre-built javascript widgets make it a snap to embed charts, reports and dashboards right into your app
Qrvey is a low code embedded analytics platform built to help SaaS providers by simplifying the process of putting analytics tools in the hands of all users as fast as possible.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
... collision detection relevant stuff like SAT, Sweep and Prune, QuadTree-management, AABB computations, OBB computations, Point rotations, Braking convex polys in concav subpolies etc.