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FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?
The last stable version release can be found here:
https://sourceforge.net/projects/freecol/files/latest/download
The latest test pre-release of the next version can be found here...
This site is deprecated. See https://github.com/ajul/eu4cd for the latest version.
Country designer for Paradox Interactive's game Europa Universalis IV. Allows reselection of localization, government, religion, technology group, mercantilism, and most importantly, national ideas.
Last Nation Standing is an open world game about world domination.
Last Nation Standing is about creating and establishing an empire in an open world, conquering whatever you can of the game world.
The setting will initially be mostly limited to present technology, however future or past tech could be added later.
The game is still in early development. If you want to help, just ask.
Visit #LastNationStanding on freenode.
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This is a command line based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on command line ideal for command line junkies Finally it's free!
An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
Tales of Mandicor will be a free mixture of a heavily quest driven RPG, a roguelike, a turn based tactics game, a grand strategy game, a population simulator and it will even have an algorithmic music generator. Furthermore, it will have sandboxy qualities but multiple endings and modding capabilities.
The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try...
Turn-based multi-player strategy game. The player will control all the aspects of a nation (political, economic, social, military…). It will also be possible to create new scenarios based in almost any world/epoch.
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A web based, Massively multiplayer, nation simulation game coded entirely in Java. Includes: diplomacy, economics, and an enorumus geo-political simulation.
A game that should be something between freeciv and simcity. It will have the best of both. The main point of the game is to balance the budget, and then to win wars.
Sol Dominion is a game of expansion, exploring, learning and conquering, a mix between Homeworld's controls, with Imperium Galactica's empire management. You roleplay the leader of a nation, building colonies on planets and moons, researching, etc.
World of Nation, it's engine for speciality kinds of game. WoN is game, in that we are a Chief of Goverment and we rule our own country / nation. The engine is writen in PHP and MySQL. The project is writting by polish programmers.