Zeta Engine Is a simple 2-Dimensional Data Driven ARPG Engine aimed to create ARPG Games by desribing Data from XML Files and adding behaviour with Lua language. You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API.
As for now, the gui System is CEGUI cause it can use the same data types as the Engine's.
Currently Third Party software supported:
Partial* Tiled Map support
Partial* Dark Function Editor Support
*By...
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
This is a subsystem to compile into FlightGear to add force feedback support for the main joystick for jsbsim there is a patch to add some support for yasim. Requires SDL 1.3
Pulse3D is a C++ based 3DGameEngine. It is a cross platform project that will be able to run on Windows/Linux, with both DirectX/OpenGL at the base of the rendering subsystem.
Its a hobby project, with the main motivation being to learn.
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SwFMOD is a fully featured audio subsystem for Unreal Engine 1 games, Deus Ex in particular. SwFMOD is based on FMOD, a cross-platform audio library offering high-quality, high-performance, hardware-independent, 100% software audio mixing.
A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.