Showing 3 open source projects for "dota maps"

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  • 1

    XNADotaMap

    Import war3 resources and redraw in XNA 3.1

    This project is to represent the dota map using the war3 original resources, under the developing environment of XNA 3.1, taking default content pipeline to import the resources. It contains these parts: Oct scene manager, and palette-like rendering pipeline Custom models in war3 format, using cpu skinning Custom maps organizer, using tiled map with heights and cpu recalculating seams
    Downloads: 0 This Week
    Last Update:
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  • 2
    A PHP Parser of Warcraft III replay files (*.w3g) designed specially to deal with replays made with DotA (www.dota-allstars.com) custom maps.
    Downloads: 0 This Week
    Last Update:
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  • 3
    DotA AI Injector

    DotA AI Injector

    AI Injector for Wc3 DotA Maps (DotA 1)

    This Program is an Open Source AI Injector (In the future, once finished) for Wc3 DotA Maps. Unlike the old DotA AIs, this one will be fully customizable since it uses a Injector program behind it and it will also be compatible with most DotA Maps since it is modular in nature. More info to come :-) Credits to IceFrog for Wc3 DotA, Blizzard for Warcraft III, itself, Magos for MpqLib and Vexorian for the Optimizer. License: I, James Druid, is not held accountable for any damages...
    Downloads: 0 This Week
    Last Update:
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