Showing 4 open source projects for "auto call"

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  • 1
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 2
    Yapeal

    Yapeal

    Yet Another PHP EVE API Library.

    ...Look for the project at : http://github.com/Dragonrun1/yapeal Yapeal not only grabs the data from the API for you but also saves the data into a MySQL database as well. It was made to be ran from a crontab job or a scheduled task and works in the background to 'Auto-magically' as I call it, keep the database updated so all you have to do is work with the database tables not the API and XML. It was designed to have a set and forget configuration.
    Downloads: 0 This Week
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  • 3
    ARMA3ViruZMOD
    VIRUZ is an apocalyptical survival mod for Arma 3 game. It was based on the survival atmosphere of the old DayZ mod. You will need to scavenge cities, airports, military bases and a lot more places to get foods, drinks and weapons to survive the apocalypse and you can build a place to call it home sweet home to protect yourself from the nature, bad people and, of course, ZOMBIES! Are you capable to survive the VIRUZ apocalypse? This is the last version Remarks: This was the...
    Downloads: 0 This Week
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  • 4
    Brick Think

    Brick Think

    Free, open-source platform for running LEGO® SERIOUS PLAY® remotely

    ...It brings the full five-stage LSP methodology online — skill building, individual model, shared model, system model, guiding principles — on a shared 2D brick canvas, in real time. It pairs with your existing video call rather than replacing it. Facilitators drive each stage through a live timer and state machine. Participants build on breakout-room canvases with live cursors, presence, per-brick reactions, and threaded comments. Rooms auto-compose each member's individual model into one shared view. A library of 20 scenario templates covers every stage, and AI session reports run on the facilitator's own Anthropic key. ...
    Downloads: 0 This Week
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