Showing 25 open source projects for "ai client"

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  • 1
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure.
    Downloads: 4 This Week
    Last Update:
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  • 2
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment interaction, or develop complex scripted agents in the Minecraft universe.
    Downloads: 0 This Week
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  • 3
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 8 This Week
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  • 4
    JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers). The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.
    Downloads: 3 This Week
    Last Update:
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  • 5

    Romance MMO Game Development Framework

    Massively multiplayer online game server and client framework

    MMO-RPG-type game server system. Romance 1.1 provides functional server, client communications system, and beginnings of relevant client libraries for Java, JavaScript, and Android devices. Romance 2 (a very early draft at present) provides a non-functional (yet) effort to produce a server, HTML5-based client, and support and infrastructural tools for MMO development. The new server is designed for greater scalability, and integrates real 3D support (not 2D + some depth, as in Romance 1.1) and server-side Bullet physics, as well as extremely powerful AI development utilities for logical agent characters. ...
    Downloads: 0 This Week
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  • 6

    skipbo

    SkipBo! server and Qt client

    Supports up to 1-6 remote players and up to 5 AI players. Remote connections may optionally be encrypted depending on client settings. Chat log, event sounds and more.
    Downloads: 0 This Week
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  • 7
    JAIMBot is a modular architecture for providing services through an AIM client. It contains a generic AIM library and a Bot which uses this library to provide such services as Offline Messaging, Lists, Weather, Headlines, Stock Quotes, AI chatterbot.
    Downloads: 15 This Week
    Last Update:
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  • 8
    Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
    Downloads: 0 This Week
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  • 9

    PSDe

    PlaneShift Role Playing Game immersed into a 3D virtual fantasy world

    German PlaneShift Community (www.psde.de)
    Downloads: 0 This Week
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  • 10
    Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
    Downloads: 0 This Week
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  • 11
    The project's main goal is to implement a client-server program to the popular (in Central Europe, specially Hungary) "tarokk" card game. An AI is also planned.
    Downloads: 0 This Week
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  • 12
    This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
    Downloads: 0 This Week
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  • 13
    This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
    Downloads: 0 This Week
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  • 14
    a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
    Downloads: 0 This Week
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  • 15
    FIGS, open and fun! GPL/java game server for many games, and a graphical client. Server works for 16/19 chess variants,adding go, rating system, and haskell AI client soon.
    Downloads: 0 This Week
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  • 16
    GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
    Downloads: 0 This Week
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  • 17
    Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
    Downloads: 1 This Week
    Last Update:
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  • 18
    A Java implementation of all our favourite game Sabotage, a great variant of the popular Stratego™ (Stratego is a TradeMark of Hasbro, Inc)! Client/Server setup with network capabilities and hopefully also end up with AI and variants!
    Downloads: 0 This Week
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  • 19
    The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
    Downloads: 0 This Week
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  • 20
    Rekop is an internet based multiplayer 7-stud poker game. It consists of these parts: * a server * a AI player * a client for solaris/hp-unix/linux/windows/...
    Downloads: 0 This Week
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  • 21
    KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
    Downloads: 0 This Week
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  • 22
    This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...
    Downloads: 0 This Week
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  • 23
    A Java AI Interface/Client for Monopd intended for students experimenting in AI development
    Downloads: 0 This Week
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  • 24
    ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.
    Downloads: 0 This Week
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  • 25
    Brick Think

    Brick Think

    Free, open-source platform for running LEGO® SERIOUS PLAY® remotely

    Brick Think is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely.BrickThink is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely. It brings the full five-stage LSP methodology online — skill building, individual model, shared model, system model, guiding principles — on a shared 2D brick canvas, in real time. It pairs with your existing video call rather than replacing it. Facilitators drive each stage through a live timer and...
    Downloads: 0 This Week
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