Showing 2703 open source projects for "source engine"

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  • 1
    Beowulf is a multipurpose 3D Game Engine where every thing should be interchangeable. (Like you want to use your own vector class...no problem.) There will be provided two Sub-Engines: OpenGL and DirectX. Also support for AGEIA PhysX is planned.
    Downloads: 0 This Week
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  • 2
    Next generation graphics/game engine ready for production use, with a full tool pipeline for art/game asset creation.
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  • 3
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
    Downloads: 0 This Week
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  • 4
    In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc. According to him, you can move, to walk between different solar system, planets and stars seen
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  • 5
    Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
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  • 6
    The Ruby Backgammon engine will bring together Backgammon classes to play against each other.
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  • 7
    Sloth is an SDL based engine that offers data structures, functions and types specialized for the development of games in C++ for various platforms(mainly Linux).
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  • 8
    Harmonia Game Engine is a browser based game engine using java and xml to provide a backend to online browser based games.
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  • 9
    New 3D game engine. Currently actively in development.
    Downloads: 0 This Week
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  • 10
    Positif is a game engine for three-dimensional games in isometric projection. It supports 6 degrees of freedom, flexible mapping, voxel models, and who knows what else.
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  • 11
    Red Dice Engine

    Red Dice Engine

    2D Isometric Engine

    An isometric, 2D engine, used to make tactic games and isometric rpg engines.
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  • 12
    NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
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  • 13
    Asplosion RPG Engine is a command-line RPG (role-playing game) engine. Unlike other rogue-like game (such as Nethack), Asplosion focuses on party-based gameplay.
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  • 14
    A simple chess engine, which should be able to become good with enough time.
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  • 15
    This is an easy to use chess engine written in C++ with a very simple interface
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  • 16
    A Java-based chess engine with Swing, x-board and text-based console interfaces.
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  • 17
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  • 18
    BoGE is an effort to create an engine for a small-scaled database-driven multiplayer browser game. You can create a variety of games with it.
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  • 19
    An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.
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  • 20
    Doro is a text based roleplaying game engine, written in Ruby. It is designed to be modular and flexible replacement for traditional 'hardcoded' engines like Diku. Main website at http://www.foo.me.uk/doro/
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  • 21
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 22
    A chess engine to use with chess software or chess servers written completely in Java.
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  • 23
    A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
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  • 24
    Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
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  • 25
    Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
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