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Cyberbox is an excellent puzzle game. It is similar to but more complex (and more interesting :) than Sokoban. The Cyberbox Project has produced a Linux-playable clone of this ca. 1992 DOS game and is polishing it for noncommercial release. Now with
The OpenGL TA project is aimed at taking the greatest RTS game of all time, Total Annihilation and converting it into true 3D and open source. It uses all of TA's media, but is a truely 3D engine, complete with movable cameras!
Nautix is a 3D multiplayer game. You are a citizen in one of its worlds, spending your time with the construction of buildings and fighting against enemies.
Note: There is a design change from 0.2.0 to 0.2.x
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MudMaker is a multi-user dungeon (MUD) game engine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
A tetris-like game, but in 3D and with colors instead with different forms.
Uses OpenGL and Glut so it should work on all platforms supporting those libraries. The program is derived of the Windows version of the game
called Cybercube programed by me.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely
The long term of this project is to create an Open Source 3D Role Playing Game. This will require creation of number of small utilities such as modellers. Eventually a whole suite of tools will be created which will make game creation a little easier.
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Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
ShadeGE is an example implementation of features present in a modern 3Dgame engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
3D puzzling game where you have to bring a ball to the targeting point by tipping a board. The clue: you can play it with a real board (camera supported) and on 3D Stereo hardware.
Support For Card Games in Python.
In particular, support for Poker, with classes for Cards, Decks, Hands, Tables, Hand Classification, and AI for hand play.
Full service 3Dgame engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
Create 3D point-and-click or free moving adventures created by Editors platform independent, using openGL or directX without knowing a programming language. Import 3D-modells, audio-files and animation, create scenes and connect them to a whole game.
A multiplayer top-down 3Dgame using Microsoft's XNA Game Studio. Graphics, GUI, and networking will all be handled with the built-in XNA tools. We will be creating our own algorithms for AI, collision, and physics.