Search Results for "artificial intelligence python" - Page 9

Showing 544 open source projects for "artificial intelligence python"

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  • 1
    Snackware is a project aimed to create a "competition of coders" by making different classes or functions to battle amongst themselves against the rules of a game. It's not a traditional game, anyway, since it work with no human intervention.
    Downloads: 0 This Week
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  • 2
    A Proper Empire: Terra Incognita is a modding project for the computer game Empire: Total War. APE:TI extensively modifies most of the gameplay aspects of the original games.
    Downloads: 0 This Week
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  • 3
    Aibalone is a free implementation of an Artificial Intelligence for the game Abalone. The project is written in java.
    Downloads: 0 This Week
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  • 4
    This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
    Downloads: 0 This Week
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  • 5
    kifoo - the foobar style of playing go - moved to https://dev.spline.de/trac/kifoo
    Downloads: 0 This Week
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  • 6
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
    Downloads: 0 This Week
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  • 7
    The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
    Downloads: 0 This Week
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  • 8
    This project contains source and documentation of the Oliver bot playing on Tantrix.com
    Downloads: 0 This Week
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  • 9
    A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
    Downloads: 0 This Week
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  • 10
    A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
    Downloads: 1 This Week
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  • 11
    CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
    Downloads: 0 This Week
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  • 12
    HavannAI is a project to create an AI for the board game Havannah. Playing against other humans is also possible.
    Downloads: 0 This Week
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  • 13
    A challenging AI designed for StarCraft Broodwar! You think you can beat the computer player? Think again... Dark AI is currently designed to present a challenge on money maps(such as Fastest Map)
    Downloads: 11 This Week
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  • 14
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 15
    The Virtual Storyteller is a multi-agent framework for generating stories based on a concept called emergent narrative.
    Downloads: 0 This Week
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  • 16
    Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
    Downloads: 0 This Week
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  • 17
    a free open source version of tic-tac-toe for win32. includes network support, and artificial intelligence. released under the Gnu GPL. Written in c++
    Downloads: 0 This Week
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  • 18
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
    Downloads: 0 This Week
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  • 19
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 0 This Week
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  • 20
    Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
    Downloads: 0 This Week
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  • 21
    MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
    Downloads: 0 This Week
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  • 22
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
    Downloads: 0 This Week
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  • 23
    BotBattle is a framework to try different ideas for artificial intelligence in delphi. Different bots can fight against each other in realtime death matchs visualised by OpenGL.
    Downloads: 1 This Week
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  • 24
    Use a language CycL or KIF to represent shared ontological integration with a first person MOO system to provide debugging and agent facilities.
    Downloads: 0 This Week
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  • 25
    An artificial intelligence framework for games
    Downloads: 1 This Week
    Last Update:
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