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Shut the Box is a simple diversion written in C and GTK+. The object is simple: Roll the dice and click the tiles that sum up to that dice roll until there are no more tiles to click.
"Tux, of Math Command" is a math drill game starring Tux, the Linux Penguin. Lessons are included from simple number typing through addition, subtraction, multiplication, and division of positive and negative numbers. It is intended for kids ~4-10.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Gelide is a configurable frontend which let you manage any kind of emulated system (arcade, console, PC, etc) letting you to catalog and launch any game from any existing emulator under GNU/Linux.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
jDip is a tool for mapping, managing, and adjudicating Diplomacy games. It has a simple but powerful graphical interface, with a richly customizable map display. Windows, Linux, Mac OS X, and Solaris are supported. Over 25 variants are supported.
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Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
Dead Meat is a bomberman clone with chickens this time. The principle is simple: you're a chicken, you lay eggs, your eggs explode, frying other players or destroying the terrain, potentially revealing some nice upgrades.
The Lost Amulet is a text-based RPG similar in style and plot to The Colossal Cave Adventure. You must enter the ruins of a castle to retrieve a lost artifact, the Amulet of Vigour.
Reign of the Wizard is a text-based strategy game written in Python, inspired by other text adventures such as The Colossal Cave Adventure and Nethack.
Fantasy RPG that I never finished, but fully playable with user friendly editor and a few maps. Game has isometric map style like RA2.
Made with C#3.5 but only runs on windows.
Simple conference system for real radio simulation for the flight simulator FlightGear. This daemon will be a standalone application for the in-program voice capabilities (not yet implemented!) of FlightGear.
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
Parallel Port Control Made Easy - parashell allows control of a PC parallel port (input and output) with simple command line arguments. The simplicity of these programs make it very easy to use in scripts. Control stepper motors, Relays, LEDs, etc...
This half way finsihed project is a rigid body simulation without constraints and has its own algorithm to calculate the forces which act on the plane. It was the practical part of my gymnasium thesis. Documentation can be downloaded (german).
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.