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BlobIt is an in-development game engine being created on the .NET 2.0 framework. It's eventual concept is to create a DX9 (and higher) compatible game engine that allows for commercial quality games at a fraction of the cost. All while being Open Source.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
Blackjack is a card game developed in Visual Basic .NET for the Windows 32-bit and .NETFramework 1.1 environment. Game/Source Code included. By Ben Lindelof. Produced by Blue Fugu Software
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
TravianMT is meant to be a additional tool to the increasingly popular world of Travian. Features include: World Map, Village/Player/Alliance Growth, Marketplace Calculator, etc. It's written in C# (Win98, NT, 2000, XP)
Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NETframework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
The application is written in C#/.NET. It is used to keep track of your poker play in order to give statistics and an overview. It does function as it is but more features should be added. Runs on Windows systems.
DotNETris is a Tetris like puzzle game for Windows (Media Center Edition, or XP Home/Professional) and Pocket PC. Created in C# using the .NETframework.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Another Block is a Tetris® clone developed in C# for .NETFramework for Win. It's still a basic Tetris®, with no different rules or attractions. It's a simple game, developed with the goal of having a first step in teaching people how to do C# games.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NETframework and supporting both the OpenGL and Direct3D APIs
MUD system for the Microsoft Windows OS utilizing the Microsoft .NETFramework in C#. Goals are flexibility (everything can be scripted), data storage in a relational database and a smart scriptable client.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.
Fraction is a flexible .NETframework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
The Dynamic Cheat Manipulator(DCM) is a game trainer and cheat management project. Built with Visual Basic.NET is can run on any Windows machine running .NetFramework 1.0 or newer. It also supports relative addressing to make finding cheats easier.
Software to play Zertz, a wonderful two-player boardgame that is part of Kris Burm's Gipf Project (http://www.gipf.com).
The software is written in C#, and runs in the .NETFramework.
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NETframework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux