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An assortment of random programs created by a group of internet hooligans known as the Lard Pirates, usually with the intent of being enjoyable for gaming purposes. Currently includes the Flapjack Engine, a River City Ransom clone.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
A graphical userinterface of the playing card game euchre written in Object Pascal using the Lazarus IDE. Easy to customize images of the deck. Designed with the American version for the game and looking to include the British version as an option.
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OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
A textual MMORPG (mud) with a user friendly graphical interface. It combines the qualities of textual games (runs on high-end graphics hardware - your imagination) without making you remember 100+ commands.
MultiEdit is a multiple file editor for GTA3 and GTA:VC. It's purpose is to simplify editing the data files by providing support, a user-friendly interface and backup files if you make any mistakes.
StarPower: Take control of the universe through resource management, diplomacy and 'star power.' (like 'desert power', just different) This is a culmination of 13 years of frustration with other 'star power' games I have written.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
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The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out
Java Application that implements a post-apocalypse Rogue style game with various options for the graphical interface, from the traditional ASCII graphics to more iconic graphics. Built using netBeans in Windows.
Realpolitik is a cross-platform (Mac/Win32) viewer and adjudicator for the game Diplomacy, with a point-and-click interface, game history, and text and bitmap reports for GMs. It has over a dozen rule and map variants, and you can easily create your own
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
MacOFFL is an application with a graphic userinterface that is used to set up the Online Fantasy Football League (OFFL) project on a Mac running Mac OS X.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) game engine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
Multi User Dungeon game written in 100% Java.
Developers wanted for this project.
A new MUD is open for developers only. It is written entirely in Java 1.3.1 from scratch. The coding interface is very similar with lpmud programming.
UMark is a graphical interface that allows gamers to easily configure and run benchmarks on Unreal Tournament 200x. It supports "botmatch", "flyby", and "timedemo" benchmarks. You may save/load results, or submit them online.