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atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
Asteroids game with 3D fire, explosions, asteroids, and ships, made with OPENGL and C++. Creates recursive spinning asteroids as fire and debris. 2D or 3D view. All objects made of 3D polygons, specular lighting, dynamic light positions.
Yet Another Pacman 3D Adventures is another attempt on the known game to group together classical pacman features, 3D, mini-games, multiplayer aspect, and others. It is a part of a 3Dgame course project.
A moddable 2d platformer/side-scroller game engine. Due to the dynamism and abilities of Python all elements of the engine may be subclassed and extended to provide unlimited functionality to the developer.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Steveos (pronounced Steve-ee-os) is a 3D Meteos-like game written in C++ with SDL. The name comes from the fact it's written by a Stephen and a Steven.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
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Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
The Trismegitus bot was written in Python for the game Eternal-Lands. I took the project over from Terry Bockhol.
Trismegitus can play secretary, track guild members online, compare member statistics, do math and other things.
C4AC is a total conversion mod for Sid Meier's Civilization 4. It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern game engine.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
An animal guessing game.
The program takes the role of a zoologist and tries to guess an animal by asking questions about animal properties (ancestry, habitat, etc.)
CLI so far.
A GUI with visualization for educational purpose is intended in the future.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Chavtopia is Yet Another (hopefully) MMOFPS. Except in this one you use nearly all the objects in the world to your advantage (or disadvantage), and the sound of music. Against Chavs. Zombie Chavs. Using your amazing repertoire of in-jokes and innuendos.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.