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Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Simple Tic Tac Toe game. Allows multiplayer on one computer, mutiplayer between computers with communication through included game server. Also has single player mode where you can play against computer.
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This is an intuitive brickset editor (*.brk) for the OpenSNC game engine. Level designers use brickset files while constructing levels, normally producing them with a text editor. A better way is a graphical editor designed specifically for the job.
MiniGuerras es un videojuego/simulación desarrollado en Java, en el que el jugador selecciona un tanque de la lista de tanques disponibles para batallar con los tanques de los otros jugadores.
Provides a simple way for managing and automatically training your pupils on mybrute.com, labrute.fr, elbruto.es, and meinbrutalo.de. Opponents are loaded from the brute's arena and fights are done automatically in Your default web browser.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
JGameLibrary is LGPL library in Java for games or any other desktop applications. It (will) include preferences editor, I18N, other common routines for applications, physics and graphics engine.
Designed to be an multiplayer game that will have to play as an arcade game on a website. The project is carried out here, from planning, through development to final commissioning of students studying computer science.
Command & Conquer card game in Tiberium universe. It will have similar game play like Yu Gi Oh: Yugi the Destiny but with some improvements. Game is using Irrlicht engine. And in final version will be moddable and will include theme and card editor.
An interactive fiction manager and interpreter for Android,
aimed to be a comprehensive multi-interpreter similar to Gargoyle,
with metadata and story management support. Currently Z-Code
stories are supported and metadata is
fetched from IFDb.
MeW is a multiuser board games server with plugins support. It is intended for a moderate number of users (about several hundreds) and can be easily installed both for work in LAN and on a web server.