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The OpenGL TA project is aimed at taking the greatest RTSgame of all time, Total Annihilation and converting it into true 3D and open source. It uses all of TA's media, but is a truely 3D engine, complete with movable cameras!
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A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Multi-player networking Real Time Strategy game written in C# .NET using Direct3D sprites and TCP/IP sockets. Dragon Siege is a unique combination of the town defense idea (see game "The Horde") combined with modern RTS features.
Dune 2 : Wormsign is a recreation from scratch of the old Westwood RTSgame. Based mainly on SDL, it features a higher resolution (800x600), original and MIDI music, a multiplayer mode (LAN/WAN), and supports any Latin-character language.
This is a testbed for early development of a FPS / RPG / RTSgame by the Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
This project is aimed at making a real-time space RTSgame. Players will begin very underdeveloped, and have to expand, build, research and design to become more powerful. Only the best player wins.
ORTS is an RTSgame engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.