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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
Justhink is a framework for develop artificialintelligence simulations. The Framework provides a simulation software and an API to develop external modules that are plugged into simulation, such as the problem/mission and artificialintelligence modules
**I have stopped development of this program.**
Garena Room Joiner ( GRJ ) - No hacks,just tools. Included features: ChatBot, W3-Keys,W3-Skills and more!
Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificialintelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to...
Just messing around, attempt to create an Othello(Reversi) game in C#, learn about ArtificialIntelligence, Model-View-Controller, Network Communications in C#, as well as learning Git for Source Control.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
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GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Chesley is a free software chess engine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
Pronounce is an app for Android which uses speech recognition to let you dictate speeches. It then uses a checking algorithm to see how well you did and update your score. You play as several politicians and activists over various eras.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
AlphaChess is a new generation of computer chess program. It offers several advanced fonctionnalities while still remaining intuitive and easy to use which makes it the perfect solution for all your needs.
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
Project migrated: https://github.com/arktools
This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe