Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Java implementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
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GLText is a font rendering library for OpenGL applications usable from C++ applications. It uses FreeType to read and render high quality TrueType fonts with a minimal footprint.
This is the sourcecode from the Half-Life mod Dark Truths. The project has died, and will not be continued, but there is quite a bit of info and code in there. This page will not be updated; For news, support, etc., go to http://dtsource.sourceforge.net
Game Object Scripts : This project allows the user to create scripts for games ( Items such as weapons, entities, etc..) and to put them in a package to prevent user modification. So basicly it allows you to create the base of the item code.
Gimcrack is a rather simple 3D terrain rendering engine. Suited for those new to 3D programming. If you get confused by the code of Quake 2 but still want to know how a engine works, this is for you.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C sourcecode. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
sukiNES is a NES emulator for the .NET Framework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
The Geek Code Generator will generate a geek code block for you by asking you a series of questions about yourself. The generated code can be pasted into your .sig or anywhere else you would like to display your geekiness.
Discsweep- virtual file browser made with Delphi and GLScene libraries. Uses OpenGL. Designed as a simple FPS game. Capable of displaying jpegs, text files and playing mp3 files. Status-completed. Sourcecode packed in archive. Home site: www.3dz.netfirm
Portation of Colony7 for EF2. Colony7 is a singleplayer mod for STAR TREK: Voyager - Elite Force. We want to port it to EF2 and need YOUR help. We will soon release the code for chapter 1. If you want to help us, you hve to register in our forum!
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.