Search Results for "offline artificial intelligence\" - Page 4

Showing 535 open source projects for "offline artificial intelligence\"

View related business solutions
  • Our Free Plans just got better! | Auth0 by Okta Icon
    Our Free Plans just got better! | Auth0 by Okta

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
    Try free now
  • Bright Data - All in One Platform for Proxies and Web Scraping Icon
    Bright Data - All in One Platform for Proxies and Web Scraping

    Say goodbye to blocks, restrictions, and CAPTCHAs

    Bright Data offers the highest quality proxies with automated session management, IP rotation, and advanced web unlocking technology. Enjoy reliable, fast performance with easy integration, a user-friendly dashboard, and enterprise-grade scaling. Powered by ethically-sourced residential IPs for seamless web scraping.
    Get Started
  • 1

    Darkbot

    The IRC's Talking Robot

    [ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ] Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
    Leader badge
    Downloads: 15 This Week
    Last Update:
    See Project
  • 2
    Java version of the game "Color Expansion". The main purpose is to develop a strong AI to compete against other AIs and to be fun and challenging for human players to play against.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    BlueBox A-Life

    BlueBox A-Life

    BlueBox is an alife open source game.

    BlueBox is an artificial life (alife) open source game. The goal is to raise a creature that is able to learn and evolve genetically. This project is inspired by the work of the game "Creatures" by Steve Grand.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Precoro helps companies spend smarter Icon
    Precoro helps companies spend smarter

    Fully Automated Process in One Tool: From Purchase Orders to Budget Control and Reporting.

    For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
    Learn More
  • 5
    SnakeSpeed

    SnakeSpeed

    Compete with snakes on eating the frog.

    This is a variant of the well known snake game. The snakes are competing about eating the frog. It was implemented as a report for a course in Artificial Intelligence. My son helped me with the design using his toy snakes.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    IWOR is a programming game which simulates a world in which robots controlled by programs can live, work, defend their tribe, and even produce clones of themselves!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Framework for creation of board games. Chess is built-in, Monopoly comes next. It addresses: 1) Players 2) Game authors 3) AI developers 4) Model-based developers. Developed by software professionals using EMF. New games are configured in few hours.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8

    pedsim

    A microscopic pedestrian crowd simulation system and library

    PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 9

    DOS Games

    Simple DOS based games

    This is a project to host DOS based games that were developed using tools from DOS era and demonstrates game development. Games in this project are developed as class project and most of them will be demonstration only.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Vivantio IT Service Management Icon
    Vivantio IT Service Management

    Your service operation isn’t one-size-fits all, so your IT service management solution shouldn’t be either

    The Vivantio Platform allows you to focus on the IT service management tools that make sense for your organization’s unique service model: from incident, problem and change requests, to service requests, client knowledge and asset management
    Learn More
  • 10
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    BugBots is a cross-platform engine for experimenting in AI
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    tic tac toe game
    Tic Tac Toe The Return is a simple graphic game written in Java. It is a port of mptris to the Java platform. mptris is a text-mode tic-tac-toe game written in C language. I wrote both to get some confidence with the programming languages. In the Download section (Files) you can also find the sources of the Windows Phone 8 port and of the ancient console mode versions.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14

    Reactor Breeder

    A Genetic Algorithm for Reactors in StarMade

    This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors. This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space is...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15

    PyRoboSim2D

    Python+Pygame robot simulator 2D

    2D robotic simulator in Python 2.x, tested in 2.6 and 2.7, under Win7(64) and Ubuntu 10.04 (Lucid). Needs the matching version of Pygame installed! (www.pygame.org) Download the .py file and two .bmp files: -->back2_800_600 for background -->any of the robo1.bmp through robo4.bmp for robot image (different colors). The map of the "room" can be changed by modifying the list of obstacles. Read more in ReadMe.txt and in the .py file comments.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16

    Identification

    A tiny "guess what I'm thinking about" game, or an identifier.

    This is a tiny game : think about something and answer the questions the software asks. The goal is to have a "identifier" which is able, for instance, to find which mushroom you have in your hands.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    CoffeeMudForAI is part of the Mud AI platform project. A MUD(multi user dungeon) is text base environment. Think World of Warcraft(or any other massively multiplayer online game) but text based. AI or artificial intelligence is the field that is interested in the creation of non-organic intelligence. Mud AI platform goals 1. To provide a platform for AI research that has robotic-like sensory limitations but doesn't actually require robotics. 2. To provide a platform for undergraduate...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19

    Game of Turmites

    Conway's Game of Life and Turmites Combined!

    This really isn't a game. It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later. I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code. So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point. If you Don't know what Conway's game of life is: It's the...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 21
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    A developing environment for abstract board games. The user declares game rules in the IDE using a high-level visual language; Abstromatic plays it locally or via Internet, computes databases, openings, heuristics, variants, strategies and much more!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    A 2D tile-based cross-platform RPG engine. (moved to https://github.com/salviati/eversion)
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    8-Tiles

    8-Tiles

    The 8-Tiles project is to study, play and analyze the 8-tiles problem.

    The 8-tiles project is to study, play and analyze the 8-tiles problem. Currently, it runs in 2 algorithms, Breadth First Search and Depth First Search. Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 25
    DraughtsDotNet

    DraughtsDotNet

    Realization of board game "Draughts" containing various rules.

    This project is intended to realize the board game "Draughts", also known as "Checkers". As a task to fulfill the game must support various rules and game modes. It should also be possible to load new rules and on artificial intelligence based players at runtime. Therefor a framework will be published which allows everybody to do so. Beside the possibility for playing games on local devices, a multiplayer mode will be offered. Project is in beta state. Update(11/09/12): New version added...
    Downloads: 0 This Week
    Last Update:
    See Project