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Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 Game Engine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
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Javascript game engine which uses Jquery and Prototype.js frameworks and dewplayer for the sound created to manage board games and tile based games. It can be reused to implement pathfinding algorithms.It's simply versatile!
Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
Carballo is an Open Source Chess Engine developed in Java with simplicity and clearity of code in mind. It is based on BitBoards, with a magic Bitboard move generator and scores aprox 2300 ELO points in BT2630 test.
Open Mobile MMORPG Engine This is an mobile game Engine for Massively multiplayer online role-playing game. The client use Qt on Meego The server use C++ on Linux The final aim of this project is create a SecondLife like game engine.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).