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An MORPG loosely based off of games such as World of Warcraft and Guild Wars that eliminates the persistent nature of those worlds, allowing the game to focus on skill and casual play.
For fans of the original Sonic The Hedgehog game from the old Genesis and Master System days, the project aims to bring back, in C++ and using modern technologies, an open-source and fully extensible clone of the game.
A re-make of original PS4 for SEGA Genesis. Features same story plot, but is graphically and environmentally boosted. Should be considered as a fan-game, thus all PS copyrights go to SEGA.
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e@C2 is a pure asherons call 2 (ac2) fanproject to rebuild a server system, to hold it on live. it base on c# and stand under GPL. it is only for private use!
Valen3d will be a 3d-Space-Simulation Game, based uppon the Babylon5 Universe. There is currently a Prototype application life, with a "new" type of Event Handling System. Definitely an Eye-Catcher!
This is a small-time FPS/Driving Police Simulation demonstrating the day-to-day operations of police officers nationwide. Starting with local Deland, FL agencies and allowing for expansion.
CCNI (Chinese Chess Network Protocol) is a communication protocol for Chinese chess programs. It will provide a standard way for them to interact via LAN or internet. This project also provides a referenced implementation of CCNI.
An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv
A private project to create a Admin control center to manage ladder game's and tournaments. It will allow admin to create new tournaments with the own game requirements. Players will be able to sign up for the tournament.
As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.
Saga MMO Server Engine is a study of todays MMO and MMORPG server and client communication and packet structure. SagaECO is started as the first target using this structure, which emulates the server program of Emil Chronicle Online.
A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.
Gemme is a free software wich allow you to create a 3D environment and to create behaviours.
It's base on .gml files (XML) in order to configure the whole environment
www.gemme3d.com
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.
This is a Playing Cards game project.
It is a school project for the course Object Oriented Java.
It is supposed at the end to accept new games only with a xml documenting all rules.
The developpement is using French words..