Showing 62 open source projects for "tetris java"

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  • 1
    The project name already says it. :) A game like good old Tetris. (Hey! By the way: I will call it 'Twintris' for the rest of my life, like it was called on the Amiga. But most of you just know 'Tetris', so I've decided to be more popular.)
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  • 2
    This is Java Tetris, just another Java Tetris. It's not yet complete, but it will use a (not so strict as previously expected) object-oriented design, and will be fully featured once it's ready. Maybe it will become an Application, too.
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  • 3
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
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  • 4
    An implementation of Java demonstrating the use of a genetic algorithm to produce skilled automated players.
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  • 5
    The classic Tetris game but will be rewritten in Java and is powered by JME - www.jmonkeyengine.com and FengGUI - fenggui.org
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  • 6
    A Tetris clone written in java using LWJGL. The main focus the gameplay !
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  • 7
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  • 8
    This is a project for creating a Tetris variant that is number-based, and supports two players.
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  • 9
    This is yet another crosplatform tetris clone written in java using Jogl. Basicly it is for educational purposes
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  • 10
    Jaltris is yet another multi-player Tetris clone loosely based on Cultris. Instead of focusing on speed like Cultris, Jaltris will focus on intelligent building.
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  • 11
    BlockOut Jar

    BlockOut Jar

    BlockOut (3D-Tetris) in java with additional preferences

    Clone of the original BlockOut by California Dreams in java (and as a mac application). Preferences include changing game shaft dimensions, block sets and starting level. Additionally I've included 4 personal preference set slots, key preferences (what motion or move you command by which key), ~voice preferences and color preferences (what color each level of blocks has). Currently titles and buttons are only in finnish (although translations can be found from the english version of my...
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  • 12
    Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.
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