Showing 97 open source projects for "ai code agent"

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  • 1
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    ...The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 2
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 1 This Week
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  • 3
    Chess Game AI Phantoms
    Phantoms Chess Where Pawns Can become Queens Chess Game is zero-sum two-player. Team Members: Phantoms Team * Leader Gehad Sayed Kaseb Gehad.Kaseb@gmail.com * Co-leader Rawia Ahmed * Research team Hagar Samir Safaa Mohamed * Design and Implementation team Ahmed Helal Aya Eid Aya Tarek Eman Saleh Fatma El zhraa Ibrahim Hanan Mohamed John Samir Mina Victor Nahla Ibrahim Samira Magdy Samr Ayman * Integration Team Marwa Ayman Nahla Essam * Interface...
    Downloads: 0 This Week
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  • 4
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 0 This Week
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  • 5
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 6
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 1 This Week
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  • 7
    Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
    Downloads: 0 This Week
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  • 8
    MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
    Downloads: 0 This Week
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  • 9
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
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  • 10
    This project has been renamed to Tetris Analyzer and moved to GitHub. All code has not been moved from here to GitHub, so that's why Tetris AI is not removed.
    Downloads: 0 This Week
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  • 11
    Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
    Downloads: 0 This Week
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  • 12
    MTG Game in C# (WPF, WCF) Dev blog @ http://moxdev.wordpress.com
    Downloads: 0 This Week
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  • 13
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 0 This Week
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  • 14
    OOPoker has moved to https://github.com/lvandeve/oopoker Get the latest version of the source code there. It has several bugfixes.
    Downloads: 0 This Week
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  • 15
    Game of life is a c# lesson in object oriented programming. It provides places to write code which is Object Oriented and work on AI routines, Multi-threading and least importantly, fun.
    Downloads: 0 This Week
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  • 16
    Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
    Downloads: 0 This Week
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  • 17
    The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos. Currently the FS is not in use during the Multi-Agent Contest.
    Downloads: 0 This Week
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  • 18
    Browser based ai game where the players play by writing the AI code on the browser itself.
    Downloads: 0 This Week
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  • 19
    QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
    Downloads: 3 This Week
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  • 20
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 0 This Week
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  • 21
    The Virtual Storyteller is a multi-agent framework for generating stories based on a concept called emergent narrative.
    Downloads: 0 This Week
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  • 22
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 23
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
    Downloads: 0 This Week
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  • 24
    ChopShop is an open community of driving simulation developers and researchers. Share code and information about vehicle dynamics, driver AI, and other topics related to driving simulations.
    Downloads: 0 This Week
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  • 25
    Java implementation of AI Source code in the book "Programming Game AI by Example" by Matt Buckland.
    Downloads: 0 This Week
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