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The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
create and use an play by mail and play by email core game with delphi. Using microsoft platform, com technologies and xml also.
The goal is to provide a core game server which resolve games turns
while players can play by mail, email, on line (http), o
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A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Simulacra is intended to be a standards-based framework for Play-by-Email/Web simulation games. It is written in Java, and uses XML as the transport mechanism. In addition, OpenPGP will be used for security and authentication puposes.
libgmonopd is a stable and fast embeddable monopoly-playing server written in C. Its main purpose is to allow monopd-compatible clients (such as gtkmonop) to have a 'start server' command available directly from the GUI. It uses an XML protocol.
hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
g3d is an experimental xml file format for 3d data. An open format not tied to a particular engine or graphics tool gives flexibilty to reuse and repurpose data, and develop platform and project independant tools.
The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
The goal of the CDML Project is to define a comprehensive formal language that describes contra dances and similar folkdances, can be read and understood by both software and humans, and can be extended. Please see http://www.farmdale.com/cdml/
This is a web based, multi-player role play game. It is set in outer space. The core programming language is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
Rollem is an Open Source (GPL) Game Master's aid for Roleplaying Games, allowing you to randomly roll on tables (e.g. encounter, weather, name, character history) that are written in XML.
This project is meant to create standard XML format for D&D 3rd ed monsters/spells etc which later could be used to
generate output in various format. This should be also a central place for tools helping to work with this format.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
A massively multiplayer (MMP) RPG written in Java. Ad Infinitum (or ADI) will use XML-RPC for remote communication and will be fully extensible/customizable through XML.
Software parser for Vampire that turns the large and somewhat convoluted
text file into a SQlite database. Parser is written in C. This is not
intended to be a project for public consumption and no support will be
given.