Search Results for "java library for android" - Page 29

Showing 808 open source projects for "java library for android"

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  • 1
    Java Emulation Framework (or JEF, for short) is a collection of java classes that provide a framework for creating emulators. Many common emulator related problems are solved in JEF such as CPU emulation, graphics decoding and rendering etc.
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  • 2
    JRCI will provide a chat interface that is heavily configured to be convenient for RPGs. It will not implement any particular game system, but will provide the tools necessary to play traditional games online.
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  • 3
    Chesspresso is a chess library entirely written in Java. The main focus is to deliver high-level interfaces and efficient algorithms to programmers of Java chess software.
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  • 4
    The Spieleck Game Framework (gameframe) is a Java-based framework for multiplayer online games.
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  • 5
    Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
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  • 6
    A generic "Clue-like" game, assigned as the senior programming project at LMU. lmusleuth.sourceforge.net is also another groups project of the same game. Will have basic nertworking, graphics, and hopefully AI.
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  • 7
    A framework of Java components for building applications that operate on the popular Squawkbox/ProController protocols used for Internet real-time Air Traffic Control and flying simulation. The big networks are VATSIM (www.vatsim.net) and IVAO (ivao.org)
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  • 8
    Jedits is an intelligent control application for digital model railroad systems supporting multiple controllers. It functions as both a manual controller and an automated controller that does not requires any user intervention. It is written in Java.
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  • 9
    PeaceCraft is a Real Time Stategy game that will attempt to adapt the Java Gaming Profile also known as the JSR-134. PeaceCraft is intended to be a "real" Java-based non-applet game that can be played across all platforms.
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  • 10
    An Open Source 3D MMORPG centered around each individual and unique player, not around the "target customer." No longer OpenSource. The SF project page will not be updated anymore
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  • 11
    Java TEG client.
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  • 12
    This project attempts to further the development of Java based bots in Unreal Tournament.
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  • 13
    Java based program used to maintain a NeverWinter Nights(tm) server (nwserver) running on Linux. Takes advantage of all the interactivity of the nwserver.
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  • 14
    2D, 2.5D and 3D minesweeper. Play minesweeper in space.
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  • 15
    CSharp (C#) mud project. Emphasis is placed on the .net base class library for the mmorpg having clean code, good documention, and bug free releases.
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  • 16
    YACHT is an effort to code an intelligent clan management tool for team based games. It features all the usual features (news, roster, document library, member applications) as well as advanced features like automated battle plan generation
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  • 17
    Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
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  • 18
    The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
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  • 19
    JSDL is a java binding to the SDL library
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  • 20
    DSA Manager is a character generator and manager of heros of the German role playing game DSA (Das Schwarze Auge / The Dark Eye).
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  • 21
    NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
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  • 22
    The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
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  • 23
    The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
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  • 24
    We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
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  • 25
    The Twilight Minds Dynamic World Engine is the workhorse for a new way of dealing with plot and AI in MMORPGS and other CRPGS.
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