Showing 763 open source projects for "c code compiler"

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  • 1
    SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is a relatively new project, and while quite a bit of code has been written as par
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  • 2
    pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
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  • 3
    Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
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  • 4
    Some features are lacking in the 'ES'-compiler for Serious Sam. Here we try to fix them. An '#include' for inside ES itself is the first project, but there may be more.
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  • 5
    Nonsense Software is a group working on several games and other programs. We are currently working on opening up the source code on our completed projects under the GPL.
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  • 6
    A small Win32 applet to switch Roger Wilco channels, and generally control Roger Wilco without having to leave your game. Source will be available when code from RW is clean-roomed.
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  • 7
    Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
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  • 8
    To bring together multiple developers to update and maintain the stock Battletech Mux source code and make it publicly and widely available.
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  • 9
    This mud is a derivative, and enhancement, of the Mordor code base, thus its called Moredor.
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  • 10
    Source code and resources for build 1.06 of Survival(tm). Please refer to the release notes for detailed information.
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  • 11
    Nameless is a fullscreen scrolling action rollplay game for Mac. The heritage of Benjamin Prucha friendly compiled by Bruno Blondeau. Keywords : Mac game source code gamesprockets macos
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  • 12
    TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
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  • 13
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
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  • 14
    SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
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  • 15
    The Code of Glory is a tale of mystery and power. A corrupt French General has found an ancient magic stone of power and the besieging English Army is at risk by the new found terror. Characters: Henry Thomas a solider and Adelie daughter of a wizard.
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  • 16

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core...
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  • 17
    Original Creator -> http://www.donhopkins.com Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html from: http://www.donhopkins.com/drupal/node/130 GPL Open Source Code of OLPC SimCity to be called Micropolis
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  • 18

    microQuestMaker64

    microQuestMaker64 is a simple adventure creator for the Commodore 64

    microQuestMaker64 =================== microQuestMaker64 is a native Commodore 64 application that makes it easy to design small text adventure games in the tradition of "Zork" or the legendary "Cave" adventure. It will run in an emulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game...
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  • 19
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
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  • 20
    This is a Visual Game Editor built to support editing of biowares award winning games. Starting with DA:O
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  • 21
    A fun falling blocks clone, with a twist! The game features two player network play. Please note that as of now, Bellevue Lemur is just a code name. Full name is TBD.
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  • 22
    a game source code library, including network, graphics and audio fuctions and c++ classes.
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  • 23
    A free to use thirdperson spacecombatsim, open-source. Possibility to adjust our code any way you like. Anyway you like.
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  • 24
    We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
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  • 25
    Code: C++ Type: Turn semi-board strategy game Platform: Windows (future Linux) Graphics: DirectX (future OpenGL) Language: Polish, English(future English)
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