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Pavlov is a Java multiple choice teaching program. Easy to write, pluggable question selection strategies & user feedback modules optimize time spent learning huge amounts of info stored in XML libraries. Also library editor and general use packages.
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
JimmyGo is an SGF viewer (games of Go) for the J2ME platform, designed to run on phones and PDAs as a MIDP/MIDlet. It downloads games over the network, manages a small local database of games, and displays the games. Includes a minimal SGF parser.
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XMLSPORTS is a utility that outputs live sports scores, statistics, and standings in SportsML (XML) format. Other tools included will transform SportsML into RSS, or send sports stats and data via email.
...This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
A Perl program that trims the statistics.csv file (generated by Battlefield Server Manager, http://blackbagops.com/bf1942/index.shtml) to exclude log entries older than x days, for use by Venkman's BFStats log parser, http://www.mkoehler.de/bfstats
This project is a UI modification of the current Dark Age of Camelot UI that allows for the viewing of area maps in game. It is composed of XML files and TGA images used by the game's client for custom user interfaces.
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
This project wants to create a free plugin-based DJ tool for live mixing purposes. It will have pluggable modules for UI (XML based, external controls), sound output (multiple sound card support) and sound input (ogg, mp3, wav etc).
A set of functions written in PHP and organized in classes, that will assist users in connecting to the servers of Ensemble Studios Online and gathering information such as statistics.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
SWG Profession Builder Project provides people an application built with an XML backend to create the perfect combination of profession skills without wasting precious skillpoints for the popular MMO game called Star Wars Galaxies(tm).
SoapyIGC will provide both a way to move faction data from pICE to a mySQL database, as well as providing a SOAP XML interface to the faction data. Consumers can then compare small differences in Allegiance cores on a per faction basis.
The XiangQi XML projects revolves around the design of XML-based standards and tools for capturing, representing, commenting, exchanging, playing and displaying games of xiangqi, or chinese chess.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
monopd is a dedicated game server daemon for playing Monopoly-like board games. Clients such as Atlantik connect to the server and communicate using short commands and XML messages.
Moonbeam is a xml socket server written in java. Its primary use is targeted on building multi user applications - anything that reaches from chat rooms, over games to instant messengers.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
LAN log parser for counter-strike can be used to convert multiple names on log files to one name for every player.
psychostats and HL stats don't work on LAN because of "wrong" WON IDs. and the nametrack doesn't work too, because of those nickfakers
LANCon is a LANParty and LAN Tournament management system which helps organize and run a LAN Party or Gaming event. LANCon is written in ASP (VBScript) and doesn't require a Database since all data is stored in XML.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.