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This is an implementation of Conway's Game of Life. Its main use was on our Website, but we wanted to publish the code and documentation for the public. We are open for feature request, just use the ticket system.
Further information on the game of life can be found on Wikipedia: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Project to development common data format for Eve market order data
Project was started to give a work space for anyone interested in developing a shared data format and code that web sites can use to exchange market order data both from the Eve client market order cache and Eve market order APIs.
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Radial 3D engine is a new engine based on my OK 3D engine. It has a compiler, bump/spec, lights, anims, particles etc. Hidden is virtual render path based on code of Brad Blanchard. For latest source or questions mail me (willemsenfrank@yahoo.com)
http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
FGGE is an HTML 5 + Javascript Game Engine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
A revitalization of the famous Quake mod released under GPL by Lon Hohberger (http://lon.110mb.com/). This code was initially forked from Meta5 and intends to keep the same version numbering scheme.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
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...The player takes on the role of a programmer trying to clear bugs out of a project using an array of pun-y weapons. I need to put this on hold for a while, so I'm posting the source in the meantime. Never fear though, I'll be back ;-) Requires SFML 1.6 to compile/run, but tinyxml source-code is included with the project.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
Open Source Rapid Fire mod for the PS3 SixAxis controller. This is meant to run on the PIC12F683 micro controller. This code was initially created and developed by Hyper999.
Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Sourcecode: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
irrflight chung is a free openGL flight simulator programmed in compiled freebasic with irrlicht 3D game engine ,with aircrafts dogfight and ground tank combat.Pilot aircrafts, hunt monsters on feets,drive a car or combat other tanks in your tank.
Flamebird is an IDE for the open source game development language Bennugd (http://bennugd.org/) and Fenix(http://fenix.divsite.net). Our aim is to integrate in a professional environment a powerfull code editor, a project management system and editors an
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
Small project chess engine/AI written in C designed to work with XBoard. This is a summer project by an undergraduate computer science student, not a work of art. The code is rough and not fully functional.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.