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The Amateur 3D Game Engine (A3DGE) is a simple game engine focused in simplicity. Written in Object Pascal using Allegro.
The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
Game engine supporting many 3D/2D formats and graphic effects
This project has moved to:
- Our website https://castle-engine.io/
- GitHub repo: https://github.com/castle-engine/castle-engine/
Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the sourcecode.
This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.
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The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.