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Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
This is an auxilary tool for the naval tabletop wargame 'Flying Colors: Fleet Actions in The Age of Sail', by Mike Nagel.
With 'Flying Colors Assistant', players can easily keep track of the status of their ships (condition, damage, etc.) and automatically perform them most frequent complex game calculations, such as firing cannons or applying damage. The program checks the game tables, computes dire roll modifiers, etc., helping the player to focus less on game rules and more on game...
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
// FR // P.A.C.E. maker est un moteur de jeu en Point'n'Click avec pour objectif de faciliter l'écriture de jeux. // EN // P.A.C.E. maker is a new point'n'click engine allowing an easier game writing.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
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This project is for the Fort Myers High School Technology Student Association club, and is apart of the Video Game division. We will be creating a video game from scratch and registering it into a contest, with the best hopes of winning :)
SineTuner is a puzzle game, inspired by a minigame in the Myst series. Your goal is to make a function (combined of two sine waves) overlap a computer generated function. You do this by adjusting the frequency, amplitude and phase of the sines.
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
GnomeGo is a gnome HIG compatbile frontend for gnugo. It also features human vs. human play, adds a nautilus sgf file preview and a gnome screensaver playing bundled professional games.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
NOTE I HAVE MOVED THE PROJECT TO GITHUB:
https://github.com/lassefolkersen/highfrontier
Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.