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This is a saved game editor for the classic game X-Com: UFO Defense/Enemy Unknown and X-Com: Terror from the Deep. The next iteration should add an executable editor for both.
GUIFugue (eventually to become a part of JNIFugue) is a Java-based GUI intended to complement usage of the MUD client, TinyFugue. Using scripting in TinyFugue, users will be able to customize a GUI down to its most basic behaviors.
COREL is a 2d game engine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
A Multiplayer Quiz Application for Windows. WCF allows communication from the Server to up to 500 clients. The server is a Windows Forms Application, so requires no configuration. Note: .NET 4.0 is required for the server, and .NET 3.5+ for client.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
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Alien Battle Game Engine is a modular style game engine that will be able to make games in various different genres. It is programmed in the Basic4GL programming language.
A game for the Sinclair ZX Spectrum, made in ZXB Basic compiler. You use the lightgun to shoot UFOs. You'll need a real ZX Spectrum, a CRT TV set and a lightgun to enjoy this game.
Mathgam is simple mathematical game aimed for children from 4 to 12 years and anybody who wonts to improve his basic math skills. It supports double player on single computer. Made for .NET/Mono. Have a fun!
A Blitz Basic PC rendition of "Gravity Force II" and "Gravity Power" for the Amiga. Requires DirectX7+ and a friend. Currently being rewritten (see svn) in c++ for SDL/psp platforms.
"SpriteEditor v.RO is a generator designed to RPGMaker Sprites and Sprites designed for use in" Ragnarok Online. "
Using a simple system, connects, organizes and assembles the Sprites to leave in one piece.
PyTaco is a text adventure development framework written in Python. PyTaco is currently in development and at the moment only features a basic game engine and XML configuration files for rooms.
A plugin that enables the import of assets from World of Warcraft. ((c) Blizzard) to Maya ((c) Autodesk). Official site : http://wowtomaya.sourceforge.net/
...It gives the choice to play with or without the AI and to upload your scores to a website.
my AI is nicely competitive.
I made this as a school project with ms visual basic .net 20