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An experimental Sudoku solver that is written using 64 lines or less of C code. Meant as a general experiment in seeing if Sudoku can be solved in that small amount of code.
Windows4All - online virtual operating system (sometimes called a Web OS, Webtop, cloud computer). It is a website based on Silverlight that simulates an operating system inside your web browser. You can see live example at http://www.windows4all.com
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Stoopid Chess is a chess playing program with a GUI which allows you to play against the computer. It's written in C# and plays with reasonable game strength.
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html
It was my freshman C++ class project it's written in C++ it's a simple 2D car racing game now I put it on the web, maybe someone will find the sourcecode interesting and helpful.
Khazad is a unique game engine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the sourcecode for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
A Framework for air guitar based applications. Code settings...
- language: C++
- used IDE: microsoft visual studio 2005
- libs: FMOD, OpenGL + GLUT and DsVideoLib
GLQuake32 aims to bring back the glory of the original glquake but optimize it for Win32. I got really sick of putting in the "-bpp -width -height" commands. So i decided the easiest thing to to was to change the code.
Same as Sokudo rule:
Fill in the game board so that the numbers 1 through 9 occur exactly once in each row, column, and 3x3 box(we call it RULE). The numbers can appear in any order and diagonals are not considered.
Base on Win32SDK, code with C++
Sudognu is a command line sudoku solver and creator. Sudognu can display the logical steps it uses to find the solution. It can print four sudokus to a pdf page and it comes with example cgi scripts for integration into websites.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
A game based around the popular Puerto Rico game. The client will be available for various OS´s. The server code will be for Linux but may work on other POSIX-Systems as well. The game will include definable buildings and graphics.
Text Space Game rpg would like to make the game better by makeing the text game open source and for people to have fun with useing the code for people can have ideas for some new code.
A project to hone my C/C++ skills, modifying the sourcecode for the pDiaspora server and client.
Original source can be found from the creator's website at http://www.nighsoft.com or his sourceforge account https://sourceforge.net/projects/pdiaspora