Showing 151 open source projects for "module"

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  • 1

    Gamewhizzards

    GameWhizzards is a user created, Open Source 3D MMORPG

    ...The networking part has been coded according to Gabriel Gambetta's excelent guide at http://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html It uses clientside prediction, server recoinciliation, and an authoritative server for player and enemy movement. State of development: [X] Multiplayer Position Sync [X] Enemys [X] Inventory [X] Items [X] Fighting [X] Chat [X] Basic UI [X] Basic level editor [ ] Module System [/] World Editor [ ] Quests [/] Instance Server [ ] Instance Finder Assets have been removed
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  • 2
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  • 3
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    ...Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. The http client maintains connections alive (by default 15 seconds) and therefore any requests that you make within a session will automatically reuse the appropriate connection. All connections are released once the session exits the asynchronous with block. ...
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  • 4

    Inferno: A DRL module

    A module for the roguelike game "DRL" featuring new content.

    Inferno is module for DRL (https://drl.chaosforge.org/). It features new special levels, new enemies, new level generation algorithms, new items, new AI, and more!
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  • 5
    Эта микропрограмма, написанная на PascalABC.NET, позволяет пользователю заказать или отправить любую погоду в любую точку мира у небесной канцелярии. Программа создана в качестве шутки и исключительно ради развлечения. Не воспринимайте её всерьёз ил близко к сердцу.
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  • 6
    Leaf

    Leaf

    A game server framework in Go (golang)

    ...Leaf always tries to salvage the process from runtime errors instead of leaving it to crash. Multi-core support. Leaf utilize its modules and leaf/go to make use of CPU resouces at maximum while avoiding varieties of side effects may be caused. Each module runs inside a separate goroutine. Modules communicate with one another via a light weight RPC channel(leaf/chanrpc). Leaf suggests not to take in too many modules in your game server implementation. Gate module, for management of connection. Login module, for user authentication. Game module, for the main business.
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  • 7

    Fsx route finder

    Route finder application for MS FSX

    Route finder application for MS FSX With AIRAC reader, FMC exporter module.
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  • 8

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
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  • 9
    development of the Java Client is discontinued in this project. Please refer to http://github.com/forkch/adhoc-railway. Development of AdHoc-Brain and the srcpd module is still conducted in this project
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  • 10

    PrakeOut

    Cross platform BrakeOut with level editor

    ...Executable for Win 32 OS available, but source will run on all platforms! PrakeOut currently only supports Python 2.7, so remember to download the correct Python version if you want to make your own build. The entry module for your project should be GameHandler.py
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  • 11
    CharlieShock

    CharlieShock

    Linux tools for Ps3 control under Gnu/Linux.

    This is a set of application that will help you to use the PS3 Control under Linux. The project contains: ps3tokey: Application that convert the ps3 control inputs into a keyboard input
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  • 12
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
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  • 13
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive. This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment. ...
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  • 14

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
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  • 15

    KSTweak

    A game-management tool for Kerbal Space Program

    This project aims to serve as a tool for managing installations of Kerbal Space Program (available here: https://kerbalspaceprogram.com/en/). The primary goal is to allow savegame editing; however, other ideas include module management and part tweaking.
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  • 16

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'.
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  • 17
    Gorgon Game Engine

    Gorgon Game Engine

    Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.

    Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
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  • 18

    Insurrection

    Science Fiction, heavy assault, disestablishment of power.

    ...This project is currently pre-alpha, but preliminary code can be compiled to give the test environment with currently implemented functions. The intention is to introduce each game element as, and when, the implemented module is capable of supporting it.
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  • 19

    rpg1 (perl)

    Very Beta ASCII Text RPG (in perl)

    RPG1 is a very beta but not as beta as it was before role playing game. Its graphix are provided by the perl ANSI::Color module and ASCII text. It looks best in gnome-term or the console. Highlights include: weapons, food depletion, armor, and magic. To play the game you move N S E W UP or DOWN from room to room (NOTE: it uses a top-down view orientation, ie: you're 'floating' above the room looking down). It currently only has a limited number of rooms and I would appriciate help in adding more (there is a rudimentry how to on making rooms for rpg1 in the RPG1 Forum). ...
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  • 20
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
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  • 21
    A collection of python module, libraries and final users utilities in Python language. Targets can be end user desktop, but also Python developer.
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  • 22
    osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
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  • 23

    showmaster

    Keep track of your favourite TV shows.

    ...It uses tvrage.com to gather information (see tvrage.py) and stores it in a local sqlite database(see db.py). The application is written in Python 3.3 and uses the pyqt module to realize the user interface.
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  • 24

    OpenEstragon

    OpenEstragon is a market economy simulator.

    OpenEstragon is a market economy simulator. It contains a market module, a factory module that is based on the market, and serialization to XML facilities of the economy. Available as C++ component.
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  • 25

    Faerie Queene Online v3.01

    Spenser's The Faerie Queene: module adventure for Neverwinter Nights 2

    ...The player wanders around a world fabricated after Faerie Land and encounters trials and quests befit for a knight. Created by a collaboration of three different semesters of the Worlds of Wordcraft class at Vanderbilt University, this visually-stunning module is sure to impress. If you've never read The Faerie Queene, you'll be sure to learn something about the plot, the themes, and the allegories. If you have read The Faerie Queene, you'll be delighted at the references and callbacks as this classical medieval adventure takes on a digital life in this world. Requires Neverwinter Nights 2 - Download the .mod file and place it in the "modules" folder in the Neverwinter Nights 2 folder. ...
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