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The program Virtual Network Simulator for Web 2.0 is a tool that allows the simulation of assembly and configuration of computer network projects, virtual or physical. It also simulate the sending of a package between the hots of origin and destinati
An Interactive Fiction Player written for Java VirtualMachine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
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RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtualmachine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
Artifice is home to two interrelated projects; Artifice Gaming and Slyme Scripting. Slyme is an embedded scripting language written in C++. Artifice Gaming is a consistent foundation on which to build simple, but complete, PC games.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
Dinaao Is Not An Apple One Emulator.
It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
ZPlet is an interpreter for programs using the Z-Machinevirtualmachine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
Perversi is the classical Reversi (Othello) Board Game for Mobile Devices. If your Mobile Device has a Java VirtualMachine, then you can download and run this game! More Info: http://bruno-wp.blogspot.com/search/label/Software
A rewrite of the QuakeC VM interpreter from Quake, as a single C++ class with a simple interface. Features built-in automatic zoning and unzoning of strings and improved flexibility. Run multiple instances of several different progs at once.
An open-source, portable, LGPL'd set of microprocessor emulators. Some microprocessor emulators may also have LGPL'd code to test them, such as emulators. The eventual goal is portable DynaRecs and perhaps transparent Rosetta-type layers.
Glulxek is a Glulx interpreter for Palmos 5 written in C with prc-tools. Glulx is a 32-bit virtualmachine modeled for Interactive Fiction. The project is based on cheapglk, glulxe and kronos.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
This is the Sudoku board game.
The game is written is Java and thus requires Java VirtualMachine installed - Avalilable for all OSs.
The game creates an initial Sudoku board and later checks the player's solution.
Scarface Operating System is an empty scripting engine destined to help you to build your own engine. It is a kind of void virtualmachine. By using it, you will be able script easily your own code.
CHAIN (CHAllenging and INtelligent) is a software systems fully developed in J2ME MIDP 1.0. By this systems one can quickly develop role-playing games (RPG) with very involving 3D graphics for mobile phones which mount the java virtualmachine.
Q3Fusion is a Quake3-clone engine, designed to be completely functional as the original one. Q3Fusion has Quake3 VirtualMachine (*.qvm) support and Quake3 network protocol 68 support.
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtualmachine for running games developed in IFL.