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An hacky CHIP-8 interpreted coded in c#, with no dependencies
other that the windows console.
The goal was to understand how a bytecode interpreter works, not a perfect CHIP-8 emulation.
This program emulate the Sega's System 16 arcade boards used by many Sega
arcade game between 1987 & 1989 like Shinobi, Altered Beast or E-Swat.
There is more than 20 existing System 16 games. The System 16 board uses
a Motorola 68000 cpu at 10Mhz for the main program and a Z80 and on YM2151
for the sound. The actual version of the emulator emulate many more than the
single System 16 board because now you can play with System 18 games like
Shadow Dancer, with pre-System 16 games like...
Dinaao Is Not An Apple One Emulator.
It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
Leafpile is a Z-code interpreter, a Java implementation of the Z-machinevirtualmachine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.