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Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
This game is going to be a remake and "bettermake" of the old classic Gauntlet.
We are going to implement HUB-Levels, friendly NPCs and scriptable events.
Maybee one day this even gets Massive Multiplayer ;)
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
WinHME is a Halo Map Expander-GUI for Win32. It is written in VB6.
HaloMapExpander is an app that can manipulate the Halo1 maps on Xbox, or PC. For more info, consult the console readme file contained in the binary package.
HME Resurrected Supports r
The main purpose is to provide a jukebox (Java/Swing -- mp3, ogg) for parties like a classic jukebox.
It also provides a powerful engine to scan, search music files a. to modify the tags of the files. Also a basic playback a. play lists are provided.
BlackBallEd is a graphical level-editor for the puzzle-game and oxyd-clone enigma (www.nongnu.org/enigma). The 0.90-rc2 comes with some basic PerOxyd support also.
For developers:
BBE is written in Delphi, and now, in Kylix. It's fully compatible to
Mirage will be a high-featured RPG Engine made in Visual Basic, which hopes to rival sphere in terms of functionality. The IDE will be made by modulex.. We are still hoping to recruit some developers for the engine, so let us know if you are interested!
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
Amazed by Introversions commercial game Uplink, Pocket Uplink is for Pocket PC enthusiasts who wants to feel like a real hacker. With realistic shell (Linux BASH shell) you can do what you please. Written in .NET
Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
This project will provide the basic framework for a 2d overhead perspective driving game. It will be customizable with different maps and cars. Language: Java
PoeMud is an Object Oriented MUD driver designed to work with a MUD library written entirely in Perl. PoeMud's basic socket functionality is provided by the POE module (Perl Object Environment - http://sourceforge.net/projects/poe/).
Ride Dammit! is a web-based bicycle ride log which is designed to
be simple and easy to use. It provides basic functionality for a small group of riders including tracking of maximum/average type information for different terrains and locations.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
YAACT (Yet Another Anti Cheat Tool) is an anticheat tool developed for Counter-Strike. The Master-Server, Anticheat Server, Client construction also allows support for other games in the future.
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.