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2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
A series of simple video games, written in various languages (chiefly C/C++ and making use of several libraries). Libraries crafted within the project for use by Bouncing Ball Games will also be made available.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
Button Masher is a simple utility to help you analyse and improve your
execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
A simple application to administer Magic: The Gathering trading cards, esp. for fast manual input of german/english cards. At the moment this application is limited to jdk1.5
Attention:
Does not work with jdk 7!
Uses outdated card information (last update 2004)!
This simple Perl script will download a copy of the lottery results from a passed URL and then match the results to the contents of the passed file. Currently the script only supports games that play 5+1 numbers, like TX Lotto and MegaMillions.
A Chinese Chess (xiangqi) game for Linux and Windows. Aims to be fast, flexible and above all simple to use. You can play with your friends or against the AI.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
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BlueCube is a simple tetris clone written in C. It uses the great SDL library, so the game is platform-independent and there will at least appear packages for Linux and Windows. I started this project to just get into game and graphics programming.
Lcavity is a small and simple 2D game written in C++ based on the SDL library. You are flying through a cave which is becoming tighter as you move further in it. The goal is to fly as far into the cave as possible without crashing against the wall.
A LAN game server management utility with the ability to batch control servers from one simple interface. With the possibility of integrating the whole registration/organisation of the LAN event at a later date.
MangoBery is a simple and user-friendly way for small groups and organizations to have a dynamic and easy to update web site. It uses PHP and MySQL to provide a great deal of flexibility in the way a web site looks and behaves.
forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).