With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
CSChessControls contains chess controls for Windows Forms Application. Source code is open and free to use. Developed in C#.Avaliable controls are ; ChessBoard , CapturedPiecesControl, ChessTimer, FischerTimer
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the source code.
This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
A server software for the game of Minecraft.
Based off MCSharp and coded vastly by Zallist.
Basically the finished product (on r34.3)
Completely public code.
This software provides a stable fully free and GPLed master server for the closed source Doom Source Port Skulltag. This allows users to create their own private server lists without the bureaucracy of the source port and gives people freedom.
A php script for generating Rubik's cube visualisations
INSTALLATION INSTRUCTIONS
These instructions are for installing the script on your own web server. If you do not have access to your own server, or would just like to try out the software, please visit:
http://cube.crider.co.uk/visualcube.php
PREREQUISITES
You will need:
* Access to an Apache web server with PHP and ImageMagic installed.
* A MySQL database. This is optional, but will improve performance if you have a high traffic website.
STEPS
1. Download the code using the download button on this page.
2. ...
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
A development integration and project building tool for HL2 modders. Build outdated files with the press of a button, eliminating the need for building with batch files. Create script files by visual representation, instead of typing them manually.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
Do you get tired of making your allegro game's GUI in code? Want a really easy way to make pretty GUIs? Use this library and you can drag-and-drop widgets with the editor or whip it up in a loose XML format!
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.