Showing 289 open source projects for "zlib source"

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  • 1
    pCube (pro Cube) is a mod for the FPS Cube. Cube has some bugs and is not anymore supported by it's developers. So pCube aims to fix those bugs and provide a few additional features like CTF, server-side maprotation, etc.
    Downloads: 0 This Week
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  • 2
    Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.
    Downloads: 0 This Week
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  • 3
    A fast-paced arcade multiplayer game, which relies on using the physics - against your enemy, or... against yourself!
    Downloads: 0 This Week
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  • 4
    D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
    Downloads: 0 This Week
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  • 5
    The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
    Downloads: 0 This Week
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  • 6
    AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
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  • 7
    A programmable tank game with 3d-graphics. Kind of.
    Downloads: 0 This Week
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  • 8
    A programmable map generator for Sauerbraten using Lua for scripting.
    Downloads: 0 This Week
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  • 9
    FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
    Downloads: 0 This Week
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  • 10
    An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
    Downloads: 1 This Week
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  • 11
    Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
    Downloads: 0 This Week
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  • 12
    The Socrates Gameboy Advance Development Engine (The SGADE) is a high-level library that simplifies the development of games for the Nintendo Gameboy Advance.
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  • 13
    Beta Decay is a 3d FPS/strategy game modeled after tower defense. Basically you build a number of towers/buildings to defend your building from the waves of oncoming enemies. It uses allegro and allegro GL and supports Windows and Linux. Written in C++.
    Downloads: 0 This Week
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  • 14
    A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
    Downloads: 2 This Week
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  • 15
    Download and archive the Dilbert daily strip. C# Program for Microsoft.Net, soon Mono enabled.
    Downloads: 0 This Week
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  • 16
    A GameEngine using C# and DirectX 9
    Downloads: 0 This Week
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  • 17
    The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
    Downloads: 0 This Week
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  • 18
    Aitolikon aims to be an unusual RPG with focus on story, gameplay, AI and realism. The setting will feature historical and mythological elements from the late minoan era (ca. 1400 B.C.).
    Downloads: 0 This Week
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  • 19
    QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
    Downloads: 0 This Week
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  • 20
    I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated!
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    Downloads: 55 This Week
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  • 21
    MapEditor is a generic 2D map editor written in Java. It is designed with extendability in mind, but is primarily targeted at 2D games.
    Downloads: 0 This Week
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  • 22
    mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.
    Downloads: 0 This Week
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  • 23
    Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D engine/game to Mac OS X.
    Downloads: 1 This Week
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  • 24
    Mozaic: A DirectX based game engine, designed for the creation of tile based games. Will support iso, hex and rectangle tiles as well as general 2D graphics. Will contains other game related features, such as input and networking, etc.
    Downloads: 0 This Week
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  • 25
    IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
    Downloads: 0 This Week
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