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J Visual Novel Engine (JVNE) is, as it's name suggest, is a visual novel engine. With the JVNE you can create your own visual novel game with ease, without the need to know of any programming language.
Dedalus is a game for children and teenagers aged between 8 and 15 years. This game is intended to make them learn the basic concepts of structured programming languages, like conditions and loops.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
Java5 orbit visualization to demo game programming library.
Breed is a Java 5 game programming framework with several demos (including an Orbiter). It is based on JOGL, the Java OpenGL binding. Current status is incubating.
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
ThePythonGameBook project is a free wiki book about open source game programming with python. Please visit the official homepage at http://ThePythonGameBook.com For historical reasons, some early example games of the book project are hosted on sf
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
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Basic game of EL AHORCADO, the game where you try to guess the word hidden.
Is a pretty basic version for those who want to learn programming looking and analysing source code. The game only have two categories, feel free to add more. Enjoy!
Ever had that perfect plot idea for an RPG but didn't have the programming knowledge to create it? Enter Sphere. Sphere is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star.
Pythonbots is a programming contest where programmers like you and me write robots to fight in a virtual arena. Robots are written in python and have several features like plasma cannon, radar scanner and engine to move around.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
ZETA stands for ZETA's an Extensible Text Adventure. It's a program that reads data from a number of human-readable text files to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
Uzi2d is an OpenGL-powered 2d game library. Features include sprites, sprite sheets, font rendering, geometric collision detection, resource management and other classes useful for game programming.
Target of the development team is to create a platform for mind games. This platform will be accompanied by a development studio, which will assist a simple user, with no programming skills to create a mind game for this platform.
MLC, or the Multi-Platform Language for Calculators, is an interpreted language meant to be programmed on many calculators. MLC is a powerful and fast alternative to programming games in BASIC.
Trilobots is an arcade-style shooter that evolves the abilities and programming of the enemies using a genetic algorithm. The end goal is to make the evolution transparent, allowing users to learn how genetic algorithms work while having fun.
libszzt is a portable library to allow loading, saving and running of world files for ZZT. It parses the ZZT music format and the ZZT-OOP programming language. libszzt also replicates ZZT limits and "features" so that it will be cross-compatible.
This will be a port of the famous Monopoli game to a java environment. It's just a project that aim to make ourselves closer to Java programming and, more over, it should enforce our object-oriented programming skill.