Showing 2 open source projects for "pvpgn-support"

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  • 1
    OneOver

    OneOver

    One Shooter, Overblown, An Asteroids-esque game that never ends.

    ...SFX - bfxr.net [evolution.voxeo.com] Font - Visitor / dafont.com Graphics & Coding - Allan Grzicic v1.4.1.1 [Numbers 1.0] (Released Aug 31, 2017) - Letters changed to numbers (counting forwards and backwards from 0-40) v1.4.1.1 [English Alphabet 1.1] (Released Aug 31, 2017) - Sprites and objects removed for letters (obj_eab, obj_eas, ...) - 4 font styles to choose from (backspace in-game or selectable via Settings) v1.4.1.1 (Released Aug 26, 2017) - If mouse support enabled, Player 1 can brake via the right mouse button - Useless code removed from obj_deadplayer & obj_deadplayer2 (Step Event) Thanks to the following (YT Tutorials, GM Community Forums): HeartBeast, RealTutsGML, Shaun Spalding, SlasherXGAMES, VTR Studios, gnysek, BlueScript GDT
    Downloads: 8 This Week
    Last Update:
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  • 2

    Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
    Downloads: 0 This Week
    Last Update:
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