Search Results for "dsd player for windows"

Showing 2 open source projects for "dsd player for windows"

View related business solutions
  • Red Hat Ansible Automation Platform on Microsoft Azure Icon
    Red Hat Ansible Automation Platform on Microsoft Azure

    Red Hat Ansible Automation Platform on Azure allows you to quickly deploy, automate, and manage resources securely and at scale.

    Deploy Red Hat Ansible Automation Platform on Microsoft Azure for a strategic automation solution that allows you to orchestrate, govern and operationalize your Azure environment.
  • Employee monitoring software with screenshots Icon
    Employee monitoring software with screenshots

    Clear visibility and insights into how employees work. Even remotely

    Our computer monitoring software allows employees, field contractors, and freelancers to manually clock in when they begin working on an assignment. The application will take screenshots randomly or at set intervals, which allows employers to observe the work process. The application only tracks activity when the employee is clocked in. No spying, only transparency.
  • 1
    OneOver

    OneOver

    One Shooter, Overblown, An Asteroids-esque game that never ends.

    ...) - Sprites and objects removed for letters (obj_eab, obj_eas, ...) - 4 font styles to choose from (backspace in-game or selectable via Settings) v1.4.1.1 (Released Aug 26, 2017) - If mouse support enabled, Player 1 can brake via the right mouse button - Useless code removed from obj_deadplayer & obj_deadplayer2 (Step Event) Thanks to the following (YT Tutorials, GM Community Forums): HeartBeast, RealTutsGML, Shaun Spalding, SlasherXGAMES, VTR Studios, gnysek, BlueScript GDT
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2

    Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next