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Massively multiplayer online game server and client framework
MMO-RPG-type game server system.
Romance 1.1 provides functional server, client communications system, and beginnings of relevant client libraries for Java, JavaScript, and Android devices.
Romance 2 (a very early draft at present) provides a non-functional (yet) effort to produce a server, HTML5-based client, and support and infrastructural tools for MMO development.
The new server is designed for greater scalability, and integrates real 3D support (not 2D + some depth, as in...
Shoddy Battle (later known as Pokémon Lab) is a Pokémon simulator created by Cathy and bearzly and first released in July 2007. It allows users to play Pokémon matches against other people online.
Shoddy Battle was highly influential on the game of competitive Pokémon because it was free and open source, scalable (700,000 battles per month during its peak), user customisable and extensible, and it provided unprecedented statistical data on player skill and Pokémon usage trends. Visit the...
FreeMUD is a free text-based MUD game server designed from the ground up using Python 3.
A minimum of Python 3.3 is required to run this program due to its use of the new python socket method "detach()" and bugfixes to the detach() method that were implemented as of Python version 3.3.
Note: The project is currently in a semi-barebones, alpha-ish state. A number of planned features are not yet implemented, while others are in the process of being implemented and may not yet be complete.
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
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NAGS (Not Another Game Server) is a core system for creating a talker or mud, the code base uses object orientated PHP with a SQL database backend (MySql, Sqlite, Oracle) to track users, room, objects and npc's.