Browse free open source Go Game Mods and projects below. Use the toggles on the left to filter open source Go Game Mods by OS, license, language, programming language, and project status.

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  • 1
    CryoUtilities

    CryoUtilities

    A utility to improve performance and help manage storage on Steam Deck

    The CryoUtilities repository is a collection of scripts and graphical utilities developed to help Steam Deck owners optimize the performance of their handheld gaming systems and manage storage more easily under SteamOS (and other Linux distributions in a best-effort manner). It provides tools to tweak memory management parameters such as swap size and swappiness, adjust HugePages and kernel memory behaviors, and free up space by cleaning leftover game data, shader caches, and compatibility data for uninstalled titles. The utilities aim to balance performance and system responsiveness, especially in gaming scenarios where constrained RAM and storage throughput can cause stutters or slow load times. The project includes an installer, an easy GUI launcher, and numerous toggles for Linux kernel parameters, and it abstracts many common tweaks that would otherwise require manual command-line intervention.
    Downloads: 1 This Week
    Last Update:
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  • 2

    minecraft-mods

    Minecraft Server Hibernation

    Avoid wasting resources by starting your Minecraft server automatically when a player joins and stopping it when no one is online
    Downloads: 1 This Week
    Last Update:
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  • 3
    GoCraft

    GoCraft

    A Minecraft like game written in go

    GoCraft is an open-source sandbox game project written in the Go programming language that recreates core gameplay ideas from Minecraft. The project demonstrates how a voxel-based world simulation can be implemented using Go along with graphics libraries and OpenGL-style rendering pipelines. GoCraft includes basic terrain generation, block placement mechanics, and player movement within a procedurally generated world composed of cubic blocks. The game engine provides essential features such as world rendering, chunk management, and interaction with blocks through simple controls. It also includes multiplayer functionality through a client-server architecture that allows multiple players to interact in the same world environment. The project was originally created as an experimental or educational exercise to demonstrate how the Go language can be used to develop game engines and networked sandbox games.
    Downloads: 0 This Week
    Last Update:
    See Project
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