Showing 2 open source projects for "vulkan"

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  • 1
    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    The lsfg-vk project is a Vulkan layer developed primarily by PancakeTAS that hooks into Vulkan-based applications to enhance rendering by generating additional frames using the Lossless Scaling frame generation algorithm originally associated with the Lossless Scaling project. Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. ...
    Downloads: 175 This Week
    Last Update:
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  • 2
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    ...It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from modern hardware acceleration. The project addresses one of the most complex aspects of console reverse engineering, which is accurately reproducing proprietary GPU behavior in a portable and efficient way. By reconstructing the graphics pipeline, XenosRecomp enables developers to render scenes correctly without relying on emulation layers that can introduce performance overhead or inaccuracies.
    Downloads: 4 This Week
    Last Update:
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