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A conservative source port of Heretic that is identical to DOS
NakedHeretic is an ultra conservative source port aiming to be identical to the DOS original in nearly every way.
No window modes, no extra resolutions, no uncapped framerates. Just DOS Heretic, ported to SDL2.
A conservative source port of Hexen that is identical to DOS
NakedHexen is an ultra conservative source port aiming to be nearly identical to DOS in every way possible.
No uncapped framerates, no dehacked, no extended menus or enemies, no window mode, only DOS Hexen ported to SDL2.
Note: CD Music is NOT supported here.
WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned.
WFIRE is meant to reduce...
IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.
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OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C.
A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki
If you do not own the original game already, you can purchase it at https://www.gog.com/game/titus_the_fox_to_marrakech_and_back
Allegdos is the well known allegro-game engine rebuilt for dos, which is still present for gamers. With allegro engine you can create your one games or makt true your own game ideas.
qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance.
Features
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Real 8-bit software graphics
Plays most modern epic Quake maps that require enhanced engine limits and extensions.
Colored static and dynamic lights.
Scorch...